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Pedro VC

Sky behavior in gzdoom/skulltag

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I'm having a problem with the sky behavior in gzdoom and skulltag. The first pic is from skulltag, and the second is from gzdoom.



What causes it?

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Dunno.

What version of GZDoom?

Is it a GLDEFS skybox or a normal sky texture?

What's the value of vid_renderer in GZDoom?

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