Pedro VC Posted July 2, 2012 I'm having a problem with the sky behavior in gzdoom and skulltag. The first pic is from skulltag, and the second is from gzdoom. What causes it? 0 Share this post Link to post
Gez Posted July 2, 2012 Dunno. What version of GZDoom? Is it a GLDEFS skybox or a normal sky texture? What's the value of vid_renderer in GZDoom? 0 Share this post Link to post
Pedro VC Posted July 2, 2012 1.5.6, normal sky texture (2,408 x 512) and 1 0 Share this post Link to post