Csonicgo Posted July 21, 2012 Any maps out there noteworthy that used "the void" or the "HOM effect" in any way for effects? I've always wondered if a mapper ever exploited it for any bizarre reason. I've seen some maps mess up on nodebuilding (mostly huge slige maps) that have huge void chunks out of walls and corners. 0 Share this post Link to post
Memfis Posted July 21, 2012 In this room from Requiem MAP03 the ceiling kinda looks like it is sloped thanks to the missing textures. 0 Share this post Link to post
TimeOfDeath Posted July 21, 2012 Doom2 map25 I've seen some other wads use it intentionally (I assume) but I can't remember their names. tom19 map32 requires you to go in the void. 0 Share this post Link to post
Unholypimpin Posted July 21, 2012 I use this effect in the void maps of my globaldeath project. Its useful for consealing parts of the map that would seem to be empty space, only to be revealed as a temple once you access a certain point of the map. 0 Share this post Link to post
Obsidian Posted July 22, 2012 I think I saw it used on Scythe MAP22. Not overly sure what the effect was supposed to be though. :/ 0 Share this post Link to post