molten_ Posted July 30, 2012 Should be done with map10 either tomorrow or the 31st. Working on balancing and enemy placement. Two more: 1 2 I still haven't decided on a name but I'm leaning towards "Iron Jungle". 0 Share this post Link to post
valkiriforce Posted July 30, 2012 Razen said:I still haven't decided on a name but I'm leaning towards "Iron Jungle". Haha, Iron Jungle, I love that. 0 Share this post Link to post
molten_ Posted July 30, 2012 Yeah I think I'm going to go with that name. I was hesitant at first but it's kind of grown on me. 0 Share this post Link to post
Moustachio Posted July 30, 2012 Razen said:Yeah I think I'm going to go with that name. I was hesitant at first but it's kind of grown on me. IT SHALL BE DONE! On a different note, here are a few screens of MAP20: http://matt534dog.webs.com/Screenshot_Doom_20120730_015800.png http://matt534dog.webs.com/Screenshot_Doom_20120730_015813.png http://matt534dog.webs.com/Screenshot_Doom_20120730_015818.png http://matt534dog.webs.com/Screenshot_Doom_20120730_015824.png 0 Share this post Link to post
purist Posted July 30, 2012 Nice screens everyone. I'm still working on MAP27. I've got the level flow worked out and everything is basically mapped except the final area before the exit and I have ideas for this so it should not be a problem. I should be able to get a first draft uploaded within deadline but there's a couple of provisos: 1. It will be a provisional draft only and I'd like to continue working on thing placement, additional details and maybe add a couple more secrets during playtesting. 2. I will have limited access to the internet for around a week so it will be a pain to get it uploaded. I will try my best if I know I'm preventing the project from stalling but if it's likely the deadline will need to be extended for others I'd appreciate knowing early so I can delay uploading until my normal access is restored. I don't know if Memfis has any name in mind but if not I'd like to call it Wrecking Fist. This 'Fist' part of the name is a play on a mix of our usernames. I also intend to end the level with a bezerk fight. 0 Share this post Link to post
franckFRAG Posted July 31, 2012 Hey! I still need a few days to finish my map, I just have the north part ( the exit) to realize : http://i1193.photobucket.com/albums/aa358/franckFRAG/intercept_map14_example1.png Sorry for my delay. 0 Share this post Link to post
elic Posted July 31, 2012 I'll probably finish Map28 tomorrow. I had to cut some areas that I planned to meet the deadline, but that's not such a big deal; it's already a huge map. 0 Share this post Link to post
Moustachio Posted July 31, 2012 I've extended the deadline to August 4 to allow some mappers more time to finish their maps. 0 Share this post Link to post
valkiriforce Posted July 31, 2012 Those who don't finish by then will get 10 lashes and a speedmap from me. 0 Share this post Link to post
purist Posted July 31, 2012 I've fully mapped out MAP27 now. Just need to add detail, adjust thing placement, fix a VPO and possibly add another secret. Saturday should be do-able. 0 Share this post Link to post
elic Posted August 1, 2012 I'm finished Map28 is done. I'm really happy at how it came out. I changed the music to the midi from MM2 Map17. I think it fits the mood much better than the Requiem one. 0 Share this post Link to post
franckFRAG Posted August 1, 2012 The layout of my map is finished in 100% :) Still to add the difficulties, and it's ok. 0 Share this post Link to post
molten_ Posted August 2, 2012 Okay, finally finished my map. Took me a bit longer than I thought it would, I'm actually really lucky that Matt extended the deadline! Also if you want me to test your map last minute, send it in. I'll see what I can do. 0 Share this post Link to post
Pottus Posted August 3, 2012 Finished / Submitted Map Name: Blood Siege Midi: None - Anyone have anything original ? 0 Share this post Link to post
valkiriforce Posted August 3, 2012 Sounds like all the maps are going in the megawad on time. Cool. I've not heard back about MAP12, though. Is that one almost finished? 0 Share this post Link to post
Moustachio Posted August 3, 2012 @Pottus: XenoNemisis will come up with a track for it, since we're doing the whole OST thing. @valkiriforce: Last time I heard from Marnetmar about MAP12, he said it would have to wait a bit, but that was a month ago. If anyone wants to take over and speedmap MAP12 real quick, I'll send in what we have so far. 0 Share this post Link to post
Pottus Posted August 3, 2012 I need something to do there Matt send that map here :P 0 Share this post Link to post
Pottus Posted August 3, 2012 Thanks Matt, I've already gotten quite a bit done so far, as for being completed tomorrow it is possible however a lot of time needs to be spent testing for seg limits vpo so, I would ask at least for another couple of days past the 4'th to actually polish it properly. 0 Share this post Link to post
valkiriforce Posted August 4, 2012 Pottus said:Thanks Matt, I've already gotten quite a bit done so far, as for being completed tomorrow it is possible however a lot of time needs to be spent testing for seg limits vpo so, I would ask at least for another couple of days past the 4'th to actually polish it properly. 10 LASHES. SPEEDMAP 0 Share this post Link to post
Pure Hellspawn Posted August 4, 2012 will the first release be a beta test or the final product? 0 Share this post Link to post
Memfis Posted August 4, 2012 I hope it will be beta, I want to make some minor improvements to MAP19. Also I want to thank purist for finishing my map, looking forward to playing it. 0 Share this post Link to post
Moustachio Posted August 4, 2012 ^It will be a beta, with a placeholder soundtrack and INTERPIC. 0 Share this post Link to post
Pottus Posted August 4, 2012 valkiriforce said: 10 LASHES. SPEEDMAP Don't worry, it's almost done, but I'll still take those 10 lashes! 0 Share this post Link to post
purist Posted August 4, 2012 MAP27: Wrecking Fist by Memfis and me has been sent to Matt, playtesters and Memfis today. Here's some pics. 0 Share this post Link to post
Pottus Posted August 5, 2012 Map 12 submitted. There is still quite a bit of game play tweaking to do on this map, since we'll be doing beta testing there will be time to finish off the skill levels and tweak other game play elements. As for the architecture which is complete apart from minor fixes that can be done during beta testing. 0 Share this post Link to post
Marnetmar Posted August 5, 2012 Thanks a ton for finishing Map12, Pottus! Still cracking away on MAP24. 0 Share this post Link to post