peach freak Posted August 25, 2012 I got a couple of textures of kitchen appliances for one of my maps (dishwasher, microwave, etc). I haven't put them into my WAD yet because I noticed the dimensions of these textures. 256x48 60x90 96x51 64x70 If I put these textures into my WAD as-is (using the Doom 2 Engine), would that cause problems when playing it on say, Chocolate Doom? Wasn't there something about texture dimensions needing to be a power of 2 when being in a WAD? Thanks. 0 Share this post Link to post
esselfortium Posted August 25, 2012 Your textures' widths must be a power of 2, so the 60-wide and 96-wide textures will need to be adjusted to 64-wide and 128-wide, respectively. If you don't need to tile them, you can just fill out the remaining width with a solid color. (I'd recommend a color similar to that of the texture itself, so that any bleedthrough from roundoff errors around the edges won't be obvious.) In vanilla, and by extension in Chocolate Doom, your textures can be a maximum of 128 units tall. They can be shorter than that, but any height other than 128 won't be able to tile vertically without glitches. Many source ports are more lax with textures' heights, and a few like ZDoom are more lax with their widths as well, but if you want your map to be compatible with anything, these are the rules. 0 Share this post Link to post
Gez Posted August 25, 2012 peach freak said:I got a couple of textures of kitchen appliances for one of my maps (dishwasher, microwave, etc). I haven't put them into my WAD yet because I noticed the dimensions of these textures. 256x48 Are those industrial appliances? Or just all the sides for a 64x64x48 cuboid? 0 Share this post Link to post
printz Posted August 25, 2012 Does ZDoom tile vertically without glitches textures of non-power-of-2 height? (GZDoom does) 0 Share this post Link to post
peach freak Posted August 26, 2012 Gez said:Are those industrial appliances? Or just all the sides for a 64x64x48 cuboid? They are the front sides of kitchen appliances, so I'd need to be creative with coloring in the other sides. Why, do you have better textures that I could use? 0 Share this post Link to post