coolj Posted August 25, 2012 I was playing around with the Nazis! (http://www.doomworld.com/idgames/?id=16580) WAD and I really liked how the new traditionally hitscan weapons like shotguns and pistols all fire projectiles. Does anyone know if there is anything that does this for the normal Doom hitscan weapons? 0 Share this post Link to post
Tristan Posted August 25, 2012 I don't know any, but I don't expect it is hard to code the weapons to shoot the same projectile as the Nazi's do. 0 Share this post Link to post
GreyGhost Posted August 26, 2012 coolj said:Does anyone know if there is anything that does this for the normal Doom hitscan weapons? 'Nazis!' is a ZDoom mod and there's not much that can't be done with a bit of DECORATE scripting. So far as hitscan weapons go it's mainly a matter of replacing that attack with something else, usually a custom missile attack. 0 Share this post Link to post
Z86 Posted August 26, 2012 Here's a test wad of mine where I did pretty much what you said. http://www.mediafire.com/?549q2rh2bb1nn4c Notes: - Many custom sprites - You do not start with the non-hitscan pistol - Hitscan enemies are replaced with fast projectile shooters - Many changes on weapons (faster SG and CG, recoil on weapons) - SSG is based on LOS Quad SSG sprite, CG is Eriance's CG, and UAC rifle by Mike12, all other spirites are done by me or modified by me. 0 Share this post Link to post
Reisal Posted August 26, 2012 Brutal Doom changes enemy hitscan shots into very fast bullet projectiles with tracers. 0 Share this post Link to post
rsl Posted August 26, 2012 My own "X-Marines" and "El Furia!" use tracer projectiles instead of hitscan attacks; however, they also change the weapon roster more or less completely. :-) Here are the links: (X-Marines) http://www.doomworld.com/idgames/index.php?id=16677 (El Furia!) http://www.doomworld.com/idgames/index.php?id=16878 0 Share this post Link to post
coolj Posted August 27, 2012 Thanks everyone. I've looked through most of the wads posted and the DECORATE guide, and I think I'll be able to do exactly what I want. 0 Share this post Link to post
Gez Posted August 27, 2012 Note: replacing all hitscan weapons with projectile weapons can screw up some levels. There is one in Epic II, notably, where you have to shoot a switch to deactivate a forcefield that keeps you prisoner. Projectiles are blocked by the forcefield, but hitscans aren't. As a consequence, you will need to cheat: either noclip out of here, or use the "mdk" command while targeting the switch (mdk is a hitscan attack). 0 Share this post Link to post
Unholypimpin Posted August 28, 2012 im pretty sure there is a plasma weapons wad floating around zdoom forums. It gives all the doom weapons plasma based attacks. 0 Share this post Link to post