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coolj

Anyone know of any mods that change the hitscan weapons to projectile weapons?

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I don't know any, but I don't expect it is hard to code the weapons to shoot the same projectile as the Nazi's do.

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coolj said:

Does anyone know if there is anything that does this for the normal Doom hitscan weapons?

'Nazis!' is a ZDoom mod and there's not much that can't be done with a bit of DECORATE scripting. So far as hitscan weapons go it's mainly a matter of replacing that attack with something else, usually a custom missile attack.

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Here's a test wad of mine where I did pretty much what you said.

http://www.mediafire.com/?549q2rh2bb1nn4c

Notes:
- Many custom sprites
- You do not start with the non-hitscan pistol
- Hitscan enemies are replaced with fast projectile shooters
- Many changes on weapons (faster SG and CG, recoil on weapons)
- SSG is based on LOS Quad SSG sprite, CG is Eriance's CG, and UAC rifle by Mike12, all other spirites are done by me or modified by me.

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Brutal Doom changes enemy hitscan shots into very fast bullet projectiles with tracers.

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Thanks everyone. I've looked through most of the wads posted and the DECORATE guide, and I think I'll be able to do exactly what I want.

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Note: replacing all hitscan weapons with projectile weapons can screw up some levels. There is one in Epic II, notably, where you have to shoot a switch to deactivate a forcefield that keeps you prisoner. Projectiles are blocked by the forcefield, but hitscans aren't.

As a consequence, you will need to cheat: either noclip out of here, or use the "mdk" command while targeting the switch (mdk is a hitscan attack).

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