Platinum Shell Posted September 3, 2012 I thought a couple days ago if any game existed that used different sizes for the projectiles of various guns in their games. Has any game shown this? While it is kinda minor, I mean what if an large assault rifle had a generally higher chance of hitting a target due to it's larger size? For example, a shot from a pistol that fires a small caliber in-between the neck and the shoulder misses. However, a large caliber sniper rifle would technically hit both the shoulder and the neck. (keep in mind that both weapons have their projectiles hit at the exact same spots) 0 Share this post Link to post
Nomad Posted September 3, 2012 Well if I'm not mistaken that particular shot would connect in Doom anyway because the hitbox is literally a box around the monster based on sprite size. 0 Share this post Link to post
MrrCaliber Posted September 3, 2012 FYI, projectiles and hitscans are (usually) totally different mechanics. And your suggestion seems to violate the very purpose of hit detection in videogames. 0 Share this post Link to post
Maes Posted September 3, 2012 Platinum Shell said:However, a large caliber sniper rifle would technically hit both the shoulder and the neck. Only if the "rifle" fired 120 mm shells. that were as large as the neck-shoulder distance. 0 Share this post Link to post
DoomUK Posted September 3, 2012 Maes said:Only if the "rifle" fired 120 mm shells. that were as large as the neck-shoulder distance. Maybe he meant the damage caused by the shock wave of the bullet? 0 Share this post Link to post
printz Posted September 3, 2012 Some apparent hitscans are actually very fast projectiles, like in Doom 3. 0 Share this post Link to post
Maes Posted September 3, 2012 DoomUK said:Maybe he meant the damage caused by the shock wave of the bullet Definitively not what he meant by "larger bullet size". If of course you want to go into endless debates about hydrostatic shock and stopping power... 0 Share this post Link to post
Jodwin Posted September 3, 2012 Platinum Shell said:I thought a couple days ago if any game existed that used different sizes for the projectiles of various guns in their games. Why on earth would they? The example you gave is such an incredibly rare situation to occur in any game that having different sized bullets for perfectly realistic simulation would in no way be beneficial to the gameplay. 0 Share this post Link to post
Platinum Shell Posted September 4, 2012 Jodwin said:Why on earth would they? The example you gave is such an incredibly rare situation to occur in any game that having different sized bullets for perfectly realistic simulation would in no way be beneficial to the gameplay. It was just a question. Chill. And yes, I mean more so of what DoomUK said. MrrCaliber said:FYI, projectiles and hitscans are (usually) totally different mechanics. And your suggestion seems to violate the very purpose of hit detection in videogames. How did you interpret it as a suggestion. It was but a mere question. 0 Share this post Link to post
david_a Posted September 4, 2012 There's games like the Sniper Elite series that have more realistic ballistic calculations than simple hit-scan checks, but the question you are asking has a faulty premise: in general, pistols have larger calibers than rifles. The standard NATO pistol round is 9mm in diameter versus 5.56mm for assault rifles. I doubt any game bothers with the relatively minor differences in bullet diameter; factors like muzzle velocity, bullet weight, and wind are far more useful to model. 0 Share this post Link to post
Belial Posted September 4, 2012 Stalker SOC has some noticable differences between ammo types when it comes to flight characteristics. 0 Share this post Link to post
Maes Posted September 4, 2012 In the end, they all leave a small hole, at least when going in. Now, if you had a game that modelled softpoints/dum-dum effects.... 0 Share this post Link to post
Platinum Shell Posted September 5, 2012 Sorry I should have been more specific not so much caliber I meant but circumference. I apologize for not being clear enough. 0 Share this post Link to post
Maes Posted September 5, 2012 Platinum Shell said:Sorry I should have been more specific not so much caliber I meant but circumference. I apologize for not being clear enough. ...they are practically the same thing, at least for solid, non-expanding and non-explosive round/cylindrical bullets. Bullet caliber = diameter of bullet Bullet circumference = diameter * pi (at thickest point) frontal area = (pi*diameter^2)/4 All linked by precise relationships. You can't have a bullet of a particular caliber and different circumference, unless the bullet is not cylindrical/round, or it expands significantly upon impact. 0 Share this post Link to post