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Demon_Collector

Best and worstlevels in each episode of Doom I?

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Knee Deep in the Dead:

Best: Phobos Lab. I really enjoy the layout in this level. Very interesting.

Worst: Phobos Anomaly: Overly simplistic layout, not very interesting gameplay.

The Shores of Hell:


Best: Halls of the Damned. Dark and intense, how I like my Doom levels

Worst: Deimos Anomaly: Very clustered layout I felt and everytime I play it I feel like it was all over the place. Gameplay was ok, but could've been better.

Inferno:

Best: Pandemonium: Brilliant Game play and layout. Probably one of my favourite maps in Doom I altogether

Worst: Slough of Despair: One of those tricky levels where you sort've have no idea where you are in a crazy maze. It does have a good gameplay.

Thy Flesh Consumed:

Best: Against Thee Wickedly: Such an intense level. Challenging Gameplay and the layout is very interesting. Love it

Worst: Sever The Wicked: Boring boring map.

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Knee Deep in the Dead:

Best: E1M3 - Lots of connecting rooms and secrets, also a lot of weapons to choose
Worse: E1M5 - Very simple layout, the whole map isn't fun


The Shores of Hell:

Best: E2M6 - The dark maze is fun and worth for challenge, the "suspense" music also nice to hear at.
Worse: E2M1 - Boring as hell


Inferno:

Best: E3M4 - It's house of pain, this map is fun to play with, lots of weapons and different textures. I also like the "only" tech-base room in the exit.

Worse: E3M5/E3M7 - This map is very silent, and I hate to play with those damn teleporters.


Thy Flesh Consumed:

Best: E4M3 - It's rocket and plasma slaughter in this map!
Worse: E4M2 - Too hard in the beginning.

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Are these threads becoming more frequent, or have I just been here that long now?

E1:
Best: Anything but E1M9, frankly. Everything else has a major strength going for. I'm particularly fond of E1M5 for being such a jarring shift in atmosphere and the dark, hooking hallway.

E2:
Best: E2M5 - Striking scenery. Areas feel really strikingly atmospheric in that they felt like I was truly in a spot out of this world. The big, gray area detached from everything else sticks out in mind more than 80% of the whole wad.
Worst: E2M3 - Flat, square, stupid fuggin layout.

E3:
Best: E3M6 - Open layout, fun as hell gameplay. I don't care if it's ugly... TNT Map15 is hideous, but plays better than most maps in that wad, and this applies here.
Worst: E3M2 - I did not like this layout. I didn't. It is not true, it is bullshit. I did not.... Oh hai hand.

E4:
Best: E4M2/E4M1/E4M6 - Challenging, keeps me on my toes. All around solid.
Worst: E4M7 - Something never clicks with me on this map. E4M9's symmetry didn't really win me over either, but it's too fun for me to not enjoy.

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E1:

Best: E1M7. Wonderful detail and very fun to play.

Worst: E1M8. I know it's quite scary when you see it for the first time but the level design seems very lazy. Could have used more buildup and much more detail.

E2:

Best: E2M7. Ironically enough, my favorite map of all time comes from my most despised level designer! Yeah yeah, I know Tom Hall started the design but SP finished it. I love the fact that it takes elements from all episodes and I especially like the blue corridor! One of the most detailed and atmospheric map in Doom!

Worst: E2M1. Very ugly and not very interesting either, save for the introduction of new beasties.

E3:

Best: E3M4. The House of Pain is one of the few Inferno levels that make sense. It looks like a proper torture house from hell.

Worst: E3M8. again very lazy level design, I would have wanted something grander like the alpha E2M8 from DTWID.

And as for E4, I hate them all because they are butt ugly(just like Doom 2)

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DooM_RO said:

E1:

Best: E1M7. Wonderful detail and very fun to play.

Worst: E1M8. I know it's quite scary when you see it for the first time but the level design seems very lazy. Could have used more buildup and much more detail.

E2:

Best: E2M7. Ironically enough, my favorite map of all time comes from my most despised level designer! Yeah yeah, I know Tom Hall started the design but SP finished it. I love the fact that it takes elements from all episodes and I especially like the blue corridor! One of the most detailed and atmospheric map in Doom!

Worst: E2M1. Very ugly and not very interesting either, save for the introduction of new beasties.

E3:

Best: E3M4. The House of Pain is one of the few Inferno levels that make sense. It looks like a proper torture house from hell.

Worst: E3M8. again very lazy level design, I would have wanted something grander like the alpha E2M8 from DTWID.

And as for E4, I hate them all because they are butt ugly(just like Doom 2)


I think Doom II is much better than Doom I. Doom II's levels are more creative, darker and the game play is more interesting and difficult. The only thing about Doom II that I feel is inferior to Doom I is that the levels are smaller.

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http://www.doomworld.com/vb/doom-general/56835-absolute-least-favorite-maps-in-doom-or-doom-2/
http://www.doomworld.com/vb/wads-mods/53315-favorite-individual-map-of-all-time-from-iwad-or-pwad/
http://www.doomworld.com/vb/doom-general/53717-if-you-had-to-pick-your-one-favorite-iwad-level/
http://www.doomworld.com/vb/doom-general/42528-favorite-maps-in-final-doom-tnt-and-plutonia/
http://www.doomworld.com/vb/doom-general/42501-favorite-ultimate-doom-map/
http://www.doomworld.com/vb/wads-mods/28525-favorite-indivisual-doom-level-ever/http://www.doomworld.com/vb/wads-mods/24884-favorite-map-of-all-time/
http://www.doomworld.com/vb/wads-mods/23964-favorite-and-least-favorite-final-doom-levels/
http://www.doomworld.com/vb/wads-mods/17508-what-is-your-favorite-episode1-level/
http://www.doomworld.com/vb/wads-mods/17529-whats-your-favorite-e2-map/
http://www.doomworld.com/vb/wads-mods/17528-whats-your-favorite-e3-level/
http://www.doomworld.com/vb/wads-mods/17526-whats-your-favorite-e4-level/
http://www.doomworld.com/vb/everything-else/9846-favorite-e1-level/
http://www.doomworld.com/vb/doom-general/9742-whats-your-favorite-doom-doom-2-level/
http://www.doomworld.com/vb/everything-else/7944-which-is-your-favorite-level-in-doom2/
http://www.doomworld.com/vb/everything-else/4883-favorite-doom-levels/
http://www.doomworld.com/vb/doom-general/54454-what-are-your-favourite-maps/
http://www.doomworld.com/vb/doom-general/46709-whats-your-least-most-favourite-iwad-level/
http://www.doomworld.com/vb/doom-general/23265-doom-2-favourite-maps/
http://www.doomworld.com/vb/everything-else/5924-favourite-doom-ii-level/
http://www.doomworld.com/vb/doom-general/11853-worst-3-maps-of-the-doom-sires/

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Gez said:

*links*


Damn...

Anyway, to answer the question

Episode 1 Best: E1M6, probably the hardest level of the episode, the final fight is usually quite fun
Episode 1 worst: E1M3, I find it boring

Episode 2 Best: E2M6, for all the raging I did trying to beat it on UV, I really like this level, and found it kinda scary (moreso on PSX)
Episode 2 worst: E2M4, don't get me started.

Episode 3 Best: E3M6, it's the only one I don't loathe
Episode 3 worst: If I had to pick one, E3M7 is not a penultimate level at all. The puzzle with the teleporters is harder than the monsters themselves.

Episode 4 Best: E4M8, just liked it, dunno why
Episode 4 worst: E4M4, purely because it was in the wrong place, would've been much better had it been E4M1 instead.

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E1:

I can't think of a worst level in that episode.

E2:
Best- E2M2, everything is great about from gameplay to the look and the atmosphere.
Worst- E2M3, hate the music, ugly layout, very boring.

E3:
Best- E3M2, i love outdoor and this map just deliver everything to me, even the music rocks.
Worst- E3M5, i barely play this level because it's just bad for me in all reasons.

E4:
Best- E4M7, i really like the look of that level. also play very nice.
Worst- E4M3, it looks cool, but lacks fun gameplay for me.

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Eris Falling said:

Episode 4 worst: E4M4, purely because it was in the wrong place, would've been much better had it been E4M1 instead.

So true. In fact, I'm seriously considering modifying my IWAD for better level progression. I really think a major reason why I don't like E4 much is because of the terrible level progression. Here's what I'm thinking:

E4M4
E4M2
E4M1
E4M7
E4M5
E4M3
E4M6
E4M8

I would swap E4M2 and E4M1 in the above list but then I'd have to make a new secret exit on E4M1, so I think for now I will stick with this order. Here's my logic for the new ordering:

E4M4 obviously is a small and simple map so it gets E4M1.
E4M2 has to stay here unfortunately for the secret exit.
E4M1 a small map, but pretty hard so third map makes some sense.
E4M7 is pretty easy and is smaller than the original E4M3 so it goes here.
E4M5 is smaller than E4M3 so it goes here.
E4M3 isn't that hard but I doubt it's easier than the original E4M5 or E4M7.
E4M6 makes sense as a penultimate level since it is SO FUCKING HARD AND ANNOYING.
E4M8

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Hellbent said:

E4M2 has to stay here unfortunately for the secret exit.

That can be changed in Eternity, ZDoom, etc.

I'd be tempted to put it in fifth or sixth position.

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Gez said:

Links

Oh no, the OP violated the cardinal rule of the Internet: every subject must be discussed exactly once and never spoken of again!

To answer the actual question:

E1M3 is nice, I like the fact that there's a ton of secret areas to explore. One of the best things about Episode 1 is that all the levels are like onions: there's always another layer you can peel off and new things you can find. E1M3 is perhaps the best example of this.

E1M7 is probably my least favourite. For some reason I've never really warmed to it much. It's large and complicated and I find myself getting lost easily.

E2M2 is my favourite level of Episode 2: it's big and fun to explore, and it feels like you're in a real base. Plus, who doesn't love a crate maze?

I don't like E2M5: it's an ugly mixture of concrete and wood panelling that doesn't make any sense, and isn't much fun to play through.

Alternate answers: E2M8 is an awesome boss level and E2M9 is a really lame secret level.

I'm not a huge fan of E3's hellish style so it's hard to come up with answers for that episode. E3M9 is a clever subversion of E3M1. E3M2 shows why making a level shaped like a hand doesn't make for very interesting gameplay.

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Very hard question but let's try...

Favorite:
e1m3 - there is not a single area that I dislike, the layout is very interesting and the complex system of secrets is fantastic. + Very eerie music, calming but worrying at the same time.
e2m7 - I absolutely admire the silver base design and how it contrasts with more hellish areas. The music is probably my favorite from Doom 1. This map is very atmospheric.
e3m6 - awesome island/city map, lots of exploration, many distinct looking areas. This map feels much bigger than it actually is.
e4m6 - masterpiece, a gorgeous marble castle with many paths. Everything from the way you enter it to the final confrontation with cyberdemon is excellent.

Least favorite:
e1m9 - mehhh, brown is everywhere, lots of simple rooms connected by boring stairways. I also really dislike e1m6 but that's probably just because it used to confuse the hell out of me as a kid. (omg that maze behind the blue door)
e2m9 - wtf is this.
e3m4 - linearity is the biggest problem here I guess. And it's ugly.
e4m3 - I'm not saying that it's bad, the other maps are just better.

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Favorites:

E1M2: A deceptively short and simple layout for the second map, with a massive amount of hidden side areas just out of reach. Plus, it's got the lift trap room that completely changed the developers' perspective on what their game could be capable of.

E2M5: A thoroughly odd map, with no keys or other quests besides finding the exit, giving it a predominant focus on exploration. There's a lot to discover in this one. It's also one of the only levels in episode 2 to feature much of any height variation.

E3M7: So sue me. I like this one. It looks and feels like Hell, it has some good scale to it, and the relative quiet is ominous. The teleport puzzle never annoyed me too much, and finally solving it felt satisfying.

E4M6: Romero's final level for Doom, and a fitting swan song. Immersive atmosphere with plenty of memorable scenes all built around a central area, and lots of precarious catwalks to jump across. Visually and structurally, you can really tell how much he had gotten accustomed to building complex structures by this point, which is neat.

Least favorite:

E1M9: A grid of brown box rooms connected by stairs. A pretty lame prize for the complicated secret exit in e1m3.

E2M3: I had a lot of "least favorite" choices to pick from for episodes 2 and 3. I'm going with E2M3 because it's flat, square, and thoroughly dull.

E3M2: Awesome! It's a big skeleton hand!!! And that, we find in E3M2, does not make a good map...

I'm not picking a least favorite in E4 because I don't really know all of it as well as the rest of the game, so I'm not going to pretend to know what I'm talking about to be able to complain about it.



I also tried picking favorites from each Doom 2 episode (01-11, 12-20, 21-30) but couldn't narrow it down far enough because some of its maps offer such different things from one another compared to the more homogenous Doom 1 episodes. What the hell, I'll just pick two from each.

E1 first pick - MAP09: The Pit
One of my favorite Sandy maps, with some absolutely surreal room connections and tricky side areas. More and more I'm finding this map to be what first comes to mind when I think of the definitive Doom 2 style.

E1 second pick - MAP11: 'O' of Destruction
A great-looking Romero map with a wide-open layout and the fantastic height-varied design his later maps are known for (or ought to be known for).

E2 first pick - MAP20: Gotcha!
Another deceptively simple Romero map, with a relatively short layout surrounded by a massive amount of secret areas to explore. Its scale, desolate appearance, and explorability make it feel like a lost world.

E2 second pick - MAP16: Suburbs
A fun, challenging Sandy level with a sandbox-style nonlinear layout that gives the player a lot of different ways to tackle it, most of which are supremely difficult. Demons have completely overrun the city, and it shows. The teleporting hordes suit this one really well.

E3 first pick - MAP29: The Living End
This one was an easy choice -- it's the penultimate map, and from the first seconds riding the elevator down to give you a moving view of the cavern, it feels like it. Some of the later areas feel comparatively a little uninspired after the first half, though that might just be because Romero set the bar so high to begin with.

E3 second pick - MAP24: The Chasm
The sheer scale of this Sandy map is terrifying; it does a great job of making the player feel tiny, and that's even before they get to the sequence of narrow ledges. While the indoor areas themselves tend to be surprisingly bland compared to the rest of it, the views looking out from them across the chasm are pretty awe-inspiring.

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Most favorite:

E1M4 - Nice map with a nice flow. Its use of height variation is pretty nice.
E2M2 - While this map suffers a bit from dead ends (this doesn't make for very great flow), it's a very fun map to explore, find secrets and collect items in either way.
E3M3 - This map has pretty nice flow, I also like the height variation with the tunnels and the large, open room at the opening.

Least Favorite:

E1M8 - Short, boring. It does what it does well, but I wish there could've been just a little bit more to it. I thought that if the cave system from the alpha's version of this map were kept, even if it kinda sucked, it would've been nice to explore to get a few extra items and have just a bit more to do.
E2M9 - This has got to be THE worst map in Doom. Overly simplistic layout, it's just two big rooms and an exit. If it weren't for the monsters in it to fight, there would be no value in playing this map. It's so flat, too.
E3M2 - Annoying, stupid, tedious layout. Oh, so it's a hand? Meh.

Snakes said:

I did not like this layout. I didn't. It is not true, it is bullshit. I did not.... Oh hai hand.

Heh, The Room reference.

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Gez said:
*links*

Was waiting for someone to do it :P It seems to be the most common form of "discussion" nowadays in many of the communities (looking at you, zandodo) where a question is asked...

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Don't believe i've shared this in any other thread, so i'll share it here.

Best:

E1M3 - Very cleverly designed map with very interesting secrets. I love the way they hid the secret level exit beyond the slime pit. Took me a few years to find out that a path could be risen here, but at first glance i was excited to know just where it lead.

E2M7 - A fairly unique level with a great atmosphere. I loved the design and the unusual choices in textures. Most memorable area is the sky with the hanging corpses, really bizarre.

E3M3 - Another quirky level, resembles E2M7 in some instances which may lead to why i like it so much.

E4M1/2 - It was really difficult for me to decide on this one, but i called a draw on both map 1 and 2. These two stages where the start of Doom really fighting back for a change. I've had my ass handed to me on many occasion all those years ago that it's left a painful reminder that one can't get too cocky.


Worst:

E1M7 - I just don't like it. Whether it's the layout or overall design, it always feels like a chore in my experience, and chores are just not fun.

E2M1 - This level is just dull. Really not much more i can say on this one.

E3M2 - Like E2M1, this is just another really uninteresting map. The only quirk is the fact that the map is designed in the shape of a hand, big whoop.

E4M4 - Now this level is pretty pathetic. It has no real redeeming quality, it's just dull as hell. Not only that but it's so damn short. Seriously, what where they thinking?

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Six said:

Seriously, what where they thinking?

"Let's just throw this together to get it out the door! We've got Quake to work on!"

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Six said:

E4M4 - Now this level is pretty pathetic. It has no real redeeming quality, it's just dull as hell. Not only that but it's so damn short. Seriously, what where they thinking?

"If you guys don't let me use BSTONE textures in my E4 map I swear I'm just gonna paste BROWNHUG across the whole thing! Don't test me! I'll do it!"

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Oh god, am I really going to make these lists? Here goes, listed from best to worst (I don't feel that any levels, excepting E2M9, are actually bad, btw.)

Episode 1: 2, 4, 1, 3, 5, 7, 6, 9, 8.
Episode 2: 4, 2, 1, 7, 8, 5, 6, 3, 9.
Episode 3: 6, 7, 2, 3, 1, 4, 5, 9, 8.

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Sodaholic said:

"Let's just throw this together to get it out the door! We've got Quake to work on!"


id didn't make episode 4 (or Final Doom for that matter).

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Episode 1, hard choice, because most rule.
- Best: I really like E1M3 (great secrets), then E1M5 has special place in my heart because I have memories of playing as a little boy and dying at those traps after the yellow key door.
- Worst: Don't know, maybe the secret level E1M9 and then E1M4 which is still good though..

Episode 2,
- Best: E2M2 definitelly, crates and imps and berserker. I also like E2M7, has some atmosphere with shadows in the starting room, some nicely connected rooms, big room of crates, outside area with textures I like.
- Worse: E2M3 I'd say. It also has the boring music from scoreboard. Of course, the E2M9 secret was blunt too.

Episode 3,
- Best: I really like E3M2 (memories), E3M3 (music, good rooms that stayed in my mind)
- Worse: Maybe I hate E3M5 because I am always lost (with the teleports). E3M6, I find it an open ugly level, maybe because of the texture too..

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chungy said:

id didn't make episode 4 (or Final Doom for that matter).

Uhh...

E4M1: Hell Beneath is the first map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Sign of Evil."

E4M2: Perfect Hatred is the second map of Thy Flesh Consumed in Doom. It was designed by John Romero and uses the music track "Donna to the Rescue."

E4M3: Sever the Wicked is the third map of Thy Flesh Consumed in Doom. It was designed by Shawn Green, and was his first Doom level. It uses the music track "Deep into the Code."

E4M4: Unruly Evil is the fourth map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Suspense".

E4M6: Against Thee Wickedly is the sixth map of Thy Flesh Consumed in Doom. It was designed by John Romero and uses the music track "They're Going To Get You".

E4M8: Unto The Cruel is the final map of Thy Flesh Consumed in Doom. It was designed by Shawn Green and uses the music track "Demons on the Prey".

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