(empty) Posted December 10, 2012 Say, when you walk into a certain room, have Doomguy's face on the HUD change to the face pictured above, preferably making sure it matches the level of damage he's at. 0 Share this post Link to post
Edward850 Posted December 10, 2012 In Zdoom, yes. Side note: That mugshot is known as the "Ouch" face. 0 Share this post Link to post
(empty) Posted December 10, 2012 Edward850 said:In Zdoom, yes. Side note: That mugshot is known as the "Ouch" face. Thanks! Not sure how I missed that article. Had figured "shocked" wasn't right. Couldn't recall what the proper name was. 0 Share this post Link to post
schwerpunk Posted December 10, 2012 Wow, I am going to have so much fun with this. 0 Share this post Link to post
Guest Posted December 13, 2012 You can make the ouchface stay in place even if taking damage or picking up weapons if you use a repeating script. setmugshotstate("ouch"); delay(1); setmugshotstate("ouch"); delay(1); etc etc. 0 Share this post Link to post