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gemini09

Tidying up/ lumping together Resources

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Hey.

I've downloaded and used a bunch of new monsters and weapons for my mod.

How should I go about lumping the crap together? I kind of already know, but I was wondering if anybody had some extra tips and pointers that could be useful.

My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

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I should probably not be surprised that article still doesn't mention EE as sharing compatible handling of pk3/zip files :P

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Can SLADE3 filter lump types and automatically group them in categories (levels, sounds, sprites, other gfx...) for you?

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Filtering only affects the display, though. It doesn't actually change anything in the archive.

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gemini09 said:

My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

You might find the scripts easier to manage and debug if they're broken down into categories and called from a DECORATE script that's basically just a set of includes, like the following from a PK3 I was working on -

#include "actors/effects.txt"
#include "actors/monsters.txt"
#include "actors/pickups.txt"
#include "actors/props.txt"
#include "actors/weapons.txt"
From a file management perspective, the PK3 format is probably easier to work with as well as providing additional namespaces that aren't supported by the WAD format.

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Okay. Thank you very much, GreyGhost.

I think the whole Decorate and "coding" and PK3 area is a little overwhelming, but discussing it helps to familiarize one self with it. :) Thanks.

*exhale, exhale* "Okay, here we go" (when I get back from Xmas holidays)

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