gemini09 Posted December 20, 2012 Hey. I've downloaded and used a bunch of new monsters and weapons for my mod. How should I go about lumping the crap together? I kind of already know, but I was wondering if anybody had some extra tips and pointers that could be useful. My concern is with the script files. Should I lump everything into a new text file (Decorate)? Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)? 0 Share this post Link to post
Springy Posted December 20, 2012 Will this be of any use to you? http://zdoom.org/wiki/PK3 0 Share this post Link to post
gemini09 Posted December 20, 2012 Yes. Thank you. Any more pointers and such, though..? I wouldn't mind getting a small discussion going. 0 Share this post Link to post
Quasar Posted December 20, 2012 I should probably not be surprised that article still doesn't mention EE as sharing compatible handling of pk3/zip files :P 0 Share this post Link to post
printz Posted December 20, 2012 Can SLADE3 filter lump types and automatically group them in categories (levels, sounds, sprites, other gfx...) for you? 0 Share this post Link to post
Gez Posted December 20, 2012 Filtering only affects the display, though. It doesn't actually change anything in the archive. 0 Share this post Link to post
gemini09 Posted December 21, 2012 ^ I'm glad you could come. addressing somebody else in the thread and not the original post. Great.. 0 Share this post Link to post
GreyGhost Posted December 22, 2012 gemini09 said:My concern is with the script files. Should I lump everything into a new text file (Decorate)? Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)? You might find the scripts easier to manage and debug if they're broken down into categories and called from a DECORATE script that's basically just a set of includes, like the following from a PK3 I was working on -#include "actors/effects.txt" #include "actors/monsters.txt" #include "actors/pickups.txt" #include "actors/props.txt" #include "actors/weapons.txt"From a file management perspective, the PK3 format is probably easier to work with as well as providing additional namespaces that aren't supported by the WAD format. 0 Share this post Link to post
gemini09 Posted December 22, 2012 Okay. Thank you very much, GreyGhost. I think the whole Decorate and "coding" and PK3 area is a little overwhelming, but discussing it helps to familiarize one self with it. :) Thanks. *exhale, exhale* "Okay, here we go" (when I get back from Xmas holidays) 0 Share this post Link to post