Memfis Posted December 20, 2012 Hi, I'm trying to play TMALL.WAD but I think I'm doing something wrong because some enemies look like computers and they can't attack me. I suppose this is because this wad includes a Dehacked 2.0 patch while Prboom-plus only supports Dehacked 3.0. Is that correct? If so, is it possible to convert a 2.0 patch to 3.0? Looks like a cool wad, I'd like to play it the intended way if possible. 0 Share this post Link to post
Larzuk Posted December 20, 2012 I just tested this in zdoom and had the same effect. I don't think they are supposed to attack. Some of the monster sprites have been turned into computers and breakable windows. Though I do believe something hasn't loaded correctly because the breakable windows, which are cyber demons, still have the same amount of health and take forever to break. 0 Share this post Link to post
GreyGhost Posted December 20, 2012 Given the patches age it's probably for the v1.666 executable, which might explain some of the odd behavior. I'll see if I can convert it to text format. 0 Share this post Link to post
betabox Posted December 20, 2012 Oh, shit. I played this in the Maxmimum Doom gauntlet; it was sort of fun :D 0 Share this post Link to post
Memfis Posted December 20, 2012 Yeah, I found it on Maximum Doom CD as well. So how did you play it, did you use the original v1.666 executable? 0 Share this post Link to post
GreyGhost Posted December 21, 2012 Memfis said:Is it possible to convert a 2.0 patch to 3.0? I managed to do so by using DeHackEd 2 to patch a v1.666 executable then DeHackEd 3 to save a copy of the patch. Importing the patch into TMALL.WAD appears to have the monsters working properly in ZDoom and PrBoom+, though I noticed in PrBoom+ that (at least) some monsters are unable to retaliate when the modified spiderdemon shoots them. I encountered a visplane overflow in E3M1 which has slowed my vanilla testing, so I'm not sure if there's a broken door preventing a player from reaching the Yellow key without cheating.Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 16 Patch format = 6 Thing 2 (Trooper) Alert sound = 0 Pain chance = 0 Pain sound = 0 Far attack frame = 0 Death sound = 62 Speed = 0 Action sound = 0 Bits = 524294 Thing 12 (Imp) Hit points = 40 Alert sound = 0 Pain chance = 0 Close attack frame = 0 Far attack frame = 0 Exploding frame = 457 Speed = 0 Width = 2621440 Height = 7208960 Bits = 524294 Thing 20 (Spiderdemon) Hit points = 200 Pain chance = 80 Speed = 0 Width = 1310720 Height = 3670016 Mass = 100000 Thing 22 (Cyberdemon) Hit points = 10 Alert sound = 0 Far attack frame = 0 Speed = 0 Action sound = 0 Bits = 524294 Thing 64 (Ammo Clip) Initial frame = 193 Bits = 8 Thing 89 (Eye in Symbol) Initial frame = 920 Hit points = 20 Pain sound = 62 Death frame = 467 Death sound = 62 Mass = 10000000 Bits = 524294 Frame 467 Sprite number = 118 Sprite subnumber = 0 Duration = 10 Frame 468 Sprite number = 118 Sprite subnumber = 1 Duration = 8 Frame 469 Sprite number = 118 Sprite subnumber = 2 Frame 621 Duration = 7 Frame 622 Duration = 6 Frame 623 Duration = 5 Frame 624 Duration = 6 Frame 625 Duration = 5 Frame 626 Duration = 7 Frame 627 Duration = 7 Frame 628 Duration = 7 Frame 629 Duration = 7 Frame 630 Duration = 24 Frame 691 Duration = 5 Frame 692 Duration = 5 Frame 693 Duration = 5 Frame 694 Duration = 5 Frame 695 Duration = 5 Frame 696 Duration = 5 Frame 697 Duration = 5 Frame 698 Duration = 5 Frame 917 Duration = 10 Frame 918 Sprite subnumber = 32768 Duration = 8 Frame 919 Sprite subnumber = 32768 Duration = 8 Frame 920 Sprite subnumber = 32768 Duration = 8 Text 492 492 The loathsome spiderdemon that masterminded the invasion of the moon bases and caused so much death has had its ass kicked for all time. A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell at last plays fair -- for you emerge from the door to see the green fields of Earth! Home at last. You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no Hell- spawn could have come through that door with you ...You managed to save the mall from its terror! You closed the portal that the demons were using to invade our our world and finished them off! Who knew that a strange world existed right below Central Mall where hideous beings were planning their invasion of our world? Nobody really cares. Everyone is happy that those beasts are gone! Time to do some serious relaxing. Well, the mall is in poor shape after the huge battle. But you don't mind, that is somebody elses job. Text 80 81 DOOM System Startup v%i.%i66 DOOM System Startup v%i.%i66 *Loading Terror Mall! Text 15 15 E3M1: Hell KeepE3M1: The Mall Text 11 10 E3M7: LimboUnderworld Text 9 9 E3M8: DisE3M8: End Text 13 15 E3M9: WarrensL2: Parking Lot 0 Share this post Link to post
GreyGhost Posted December 22, 2012 What with computers that bleed, walking walls, trees that move when shot and almost being killed by a glass door with attitude - I decided to tweak the patch in my previous post. I've also made the "spiderdemon" taller, which appears to have cured the infighting issue in PrBoom+. 0 Share this post Link to post
Memfis Posted December 22, 2012 Thanks a lot GreyGhost, I'm going to play this right now. :D 0 Share this post Link to post