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Shanoa

Post your Doom picture! [post in Part 2 instead]

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PRIMEVAL said:

I'll leave this here for now.

Someday I'll explore it until no one is alive in dat spookhouse.

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This is nothing amazing, it's a recreation of the start room from Runescape's Dungeoneering activity. I stopped playing ages ago, but I always enjoyed it.


Click-able thumbnail.

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Experimenting with textures in short walls and small places.

Let me introduce UF (United Forces), the law enforcement unit of the UAC!

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(sorry for double post)

Something else, with some hours of delay: new screenshots about my cyberpunk-scifi-shop fusion attempt in Somewhere in Time.




Work in progress, so I need help, how to improve it? Especially in the second shot, because I still feel it a bit empty, and I have no idea, how to do more various detalis.

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just add a bunch of beams flying across the ceiling. or any ceiling height variation really. don't neglect the ceilings dawg

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Spoiler

*Katamori, mielőtt még megkérdeznéd, elmondom, fogalmam sincs, mi a faszt jelent az, hogy "dawg" :D *

Yeah, ceiling detailing has always been a pain in the ass for the floor-oriented ones, like me aswell :D Especially when those don't compute therefore you must get a couple of lines crossing each other and creating each types of sectors possible. Duh.

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Katamori said:

<img snippet>

The modwall texture going over the top looks out of place, though I'm not really sure what to suggest.

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Looks quite "Vracky", doesn't it? X-D Now I just need to make the rest of the map look this spiffy.

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PRIMEVAL said:

Starting area


I looked at this while listening to Fate of the Damned from Blood.
The two go together really well

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Eris Falling - I'm using Blood music in this level, actually ;)

_bruce_ - I think it is, and it's the only weapon without a glove in my weaponset... gotta find a revolver with a gloved hand somewhere.

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Don't know why ... but your need for improvement just reminded me on the punchlines of "Beginner - Das Boot" (german rap):

Texte wachsen nicht auf Bäumen, Beats kommen nicht mit der Post,
darum feilen wir, weilen wir, feilen wir...


(Great lyrics and beats don't just happen, they have to be made with efforts. Same for great DOOM maps.)

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BaronOfStuff said:

The art of turning shit:
Original

Into... something a bit less shit:
Revamped


Wow, you took my breath away. Maybe you can help me work some 1994 levels in Lineback's compilation.

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Impboy4 said:

Wow, you took my breath away. Maybe you can help me work some 1994 levels in Lineback's compilation.

Perhaps. Here's some more of my time-wasting efforts just to make sure you like what I'm doing with all these crap WADs:
Shit Map #2:
http://imageshack.us/a/img838/9940/oldmap2.png
Unshit version:
http://imageshack.us/a/img46/9867/newmap2w.png


Shit Map #3:
http://imageshack.us/a/img41/9666/oldmap3.png
Unshit version:
http://imageshack.us/a/img842/6761/newmap3w.png

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Almost exactly the same way as the contributors of 1994TU worked, except for the fact that these can be even '98s level as well :D

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rf` said:

I like the layout of that first map, actually. I wish you kept the hexagonal room more like a hexagon.

Well I would have, but a few design decisions/changes left me with little choice. Also, that room looked like this:
http://imageshack.us/a/img12/1184/shithexroom.png
Before I went over it:
http://imageshack.us/a/img209/9310/unshitunhexroom.png

Any chance of finding the original for download?

Sure thing. Here you go:
It's incredibly shit.

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