MarcoLambda Posted January 28, 2013 I'm releasing my first wad Occupation. This is a WORK IN PROGRESS. Tell me what you think and what things you like and what things you don't. It's only the first room. GZDoom/Zdoom Compatible Doombuilder project Your feedback is really aprecciated. http://www.mediafire.com/?scc8wrixy5gmic0 0 Share this post Link to post
Du Mhan Yhu Posted January 28, 2013 I like to think, for a room that size.. More can be done to it. Also, why just a 1st room release? You should maybe, post a couple screens. 0 Share this post Link to post
MarcoLambda Posted January 28, 2013 I wanted some feedback before i got into making all the maps with the same idea in mind. to change things and concepts before i start making them. 0 Share this post Link to post
Netherstorm Posted January 29, 2013 The detail is good. It did give the player a little bit of a challenge when escaping from the spawning Chain-gunners and Shot-gunners, but it was a little bit easy as well. Try making your maps longer, (e.g: make a switch which activates a door to open to a another section of the map; not too big, but detailed). 0 Share this post Link to post
MarcoLambda Posted January 29, 2013 Thanks, I'm making it more detailed and I want to add more rooms. I'm planning to make it more like a modern fps than a classic doom map. Thanks for your feedback. 0 Share this post Link to post
Netherstorm Posted January 29, 2013 MarcoLambda said:Thanks, I'm making it more detailed and I want to add more rooms. I'm planning to make it more like a modern fps than a classic doom map. Thanks for your feedback. No problem man, good luck. 0 Share this post Link to post