DeathevokatioN Posted February 12, 2013 It doesn't really offend me because I'm surrounded by much worse racism with the intention of inciting violence at myself, I even have a president who sings songs about me being a pink skin pig who needs to get shot. Still a very retarded and unnecessary thing to put in a wad that isn't a Terry wad, as if it's not going to get found out.. 0 Share this post Link to post
Technician Posted February 12, 2013 DeathevokatioN said:Still a very retarded and unnecessary thing to put in a wad that isn't a Terry wad, as if it's not going to get found out.. Please tell me you're taking a jab at Randall Terry. 0 Share this post Link to post
Springy Posted February 12, 2013 Remiel said:And the snöwball rolls ever onward... That's temporary or so I've heard. On topic: I love the sounds of the new features coming in, especially the vanilla doom speed and those difficulty levels for the easier PWADs sound intriguing. 0 Share this post Link to post
wildweasel Posted February 13, 2013 Springy said:That's temporary or so I've heard. It is. 0 Share this post Link to post
schwerpunk Posted February 14, 2013 Looks good. Enemies rolling to evade rockets works. Not a huge fan on the new rifle ironsights, but that's what mutators are for. 0 Share this post Link to post
caco_killer Posted February 14, 2013 Version 18 is no longer on the MODDB page. Something wrong with it? 0 Share this post Link to post
SyntherAugustus Posted February 14, 2013 From Zandronum thread "Listen up everyone, a user have spotted a very annoying bug with liquid surfaces not working at all. I have removed the link at Moddb, v18a is on the works. Won't take long. Be patient. " So we wait a bit. 0 Share this post Link to post
mrthejoshmon Posted February 14, 2013 the wait is making me even more enthusiastic to play it! 0 Share this post Link to post
Sergeant_Mark_IV Posted February 14, 2013 The bug is fixed and v18a is up 0 Share this post Link to post
Gez Posted February 14, 2013 You need to use a Brutal Doom version that is as old as your ZDoom version. 0 Share this post Link to post
terminator44 Posted February 14, 2013 Alright, just tried out V0.18 for GZDoom 1.7.1 and so far I love it, except for one thing: THE SOUNDS FOR THE SHOTGUNS AND MINIGUN ARE FAR TOO LOUD. I've had to turn down the volume so far I can barely hear anything else, just to preserve my ears. I know you worked hard to put this together, and I do love all the new stuff you put in (especially the fatalities). All I ask is that the sounds for the guns go back to what they were in V0.17. I had no problem with them then. Eris Falling said:Urgh...A ZDoom issue I imagine Which version of GZDoom are you using? V0.18 is meant for version 1.7.0, which came out last Christmas. 0 Share this post Link to post
SyntherAugustus Posted February 14, 2013 Judging by the serverside only flags, he's trying to load the zandronum version with his gzdoom. 0 Share this post Link to post
Tristan Posted February 14, 2013 Unfortunately, my laptop's graphics card is a hunk of shit (thank you Intel). Been getting away with ZDoom 2.6.1 for a while, but BD has outrun me. It may be - although unlikely to be a problem judging by my anti-GL - the Zandronum version though, as I surmise from this note in the textfile. Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo. 0 Share this post Link to post
SyntherAugustus Posted February 14, 2013 I just read the changelog, and it appears that both got merged into one (good thing!). Have you tried the latest SVN? Meanwhile, a quick test makes me want to note some oddities. - AR Sound is pretty much mute compared to its other guns, why is that? - RL has a delayed explosion sound? - Revenant launcher appears to fire lower that it used to. Anyway, I'll be getting around to updating the modified Blue Shadow HUD to version 3 to accommodate the new versions of BD and Samsara. 0 Share this post Link to post
Gez Posted February 14, 2013 The ZDoom codebase in GZDoom 1.7.0 is much newer than ZDoom 2.6.1. If you want to play BD 18 in ZDoom, grab an SVN build. 0 Share this post Link to post
mrthejoshmon Posted February 14, 2013 I am pissed, zandronum refuses the idea of fraps and GZdoom murders my computer! I will just do vids on v17 and play v18a on zandronum. anyway the mod is actually absolutely brilliant! (heck, I might even start arachnotron football as a sport!) I do love the grenade launcher, but that might just be my idea of sick fun. 0 Share this post Link to post
Reisal Posted February 14, 2013 The Arch-vile's leg chunks when you blow him in pieces (SSG?) is solid and can cause obstructions, particularly in low ceiling rooms or hallways. 0 Share this post Link to post
Springy Posted February 14, 2013 Mr. Chris said:The Arch-vile's leg chunks when you blow him in pieces (SSG?) is solid and can cause obstructions, particularly in low ceiling rooms or hallways. This was discussed before over at ZDoom I do believe. http://forum.zdoom.org/viewtopic.php?f=19&t=28920&start=4350 not to sure if sarge was aware or not though. 0 Share this post Link to post
vinnie245 Posted February 15, 2013 Nice job on the update Mark and congrats on getting on the ROTT remake QA team, mod makers still get rewarded :P 0 Share this post Link to post
Raptomex Posted February 15, 2013 Excellent. Fantastic once again. You should add a brutal hud at some point. 0 Share this post Link to post
DooM_RO Posted February 15, 2013 Raptomex said:Excellent. Fantastic once again. You should add a brutal hud at some point. Yea, I've always considered the concrete texture to be out of place. Maybe something more Sci-Fi? More animations for the status bar face would be cool too. 0 Share this post Link to post
Springy Posted February 15, 2013 DooM_RO said:Yea, I've always considered the concrete texture to be out of place. Maybe something more Sci-Fi? More animations for the status bar face would be cool too. Sarge made a simple HUD not too long ago that doesn't have the concrete texture, relatively simple and non cluttered HUD if that will help you http://forum.zdoom.org/viewtopic.php?f=19&t=35433 0 Share this post Link to post
DooM_RO Posted February 15, 2013 Springy said:Sarge made a simple HUD not too long ago that doesn't have the concrete texture, relatively simple and non cluttered HUD if that will help you http://forum.zdoom.org/viewtopic.php?f=19&t=35433 I quite like the frame, the only thing that bugs me is the concrete texture. Something more sci-fi would be cool. 0 Share this post Link to post
massacrebosco Posted February 24, 2013 I found a minor bug. When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses. 0 Share this post Link to post
Kontra Kommando Posted February 27, 2013 I love this bad ass mod! great job! 0 Share this post Link to post
killer2 Posted March 1, 2013 I'd recomment either removing or adding a toggle option for removing the revenant/mancubus weapons with a chainsaw...sure, it adds realism and all that, but I'd rather have the monsters directly drop their weapons than wasting 5+ seconds every time I want to refill on ammo. 0 Share this post Link to post
mrthejoshmon Posted March 9, 2013 no words can describe what I just saw: 0 Share this post Link to post