VileSlay Posted May 15, 2002 I'm building my first real level and am having problems getting my lift to work both ways. the action is similar to the lift directly ahead of the start point in map 05, the waste tunnels. it only works when you walk on to it, but it doesn't come down when you approach it from the lower level. how do I get it to come back down. I'm running wadauthor v.1.30 unregistered. the level is for doom95. 0 Share this post Link to post
Big_al Posted May 15, 2002 You will need to have a linedef that you cross before you get to the bottom of the lift set to type 88 and have give it the same tag as the lift sector. Have a look at http://www.doomheaven.co.uk/lift.wad and you'll see the idea. 0 Share this post Link to post
VileSlay Posted May 16, 2002 whats type 88 mean? anyway, my linedefs appear to be the same as the ones in the example wad. I wish I had a way to show you what I'm doing, but seeing as I don't have a website to up it to. I'm kinda on my own on this one. 0 Share this post Link to post
Darkstalker Posted May 16, 2002 Big_al said:You will need to have a linedef that you cross before you get to the bottom of the lift set to type 88 and have give it the same tag as the lift sector. Have a look at http://www.doomheaven.co.uk/lift.wad and you'll see the idea. I don't know we have the same Doom but the type is 120, not 88. In map05 the lift consist of a sector and a seperate linedef. To edit the type, right click on the separate linedef you want to modify and go to edit raw data. The 4th line on the 1st column is the type, 120 is a lift type so that when you walk over that linedef, it triggers a lift. The tag just below the type is the tag you give to the sector you want to be a lift. Then right click on the lift sector and edit it's raw data. Put type 120 and the same tag as the linedef. Now left-click 2 time on the lift sector (or it's property), and in the sector page, put the tag # in "sector tag". 0 Share this post Link to post
Darkstalker Posted May 16, 2002 WOW ! An instant images tutorial courtesy of Darkstalker ! :) Get it here! 0 Share this post Link to post
VileSlay Posted May 16, 2002 hey thanks guys. I actually ripped the lift from one of the levels in doom2. thanks to your help I understand a little better how it works. now I just gotta figure out some other aesthetic features. 0 Share this post Link to post
Big_al Posted May 16, 2002 I don't know we have the same Doom but the type is 120, not 88 Obviously you don't know much, get your FAQs straight before correcting someone. ;o) Linedef types for lifts, 10 Lift W1 lift fast 3 - lift 21 Lift S1 lift fast 3 - lift 88 Lift WRm lift fast 3 - lift 62 Lift SR lift fast 3 - lift 121 Lift W1 lift turbo 3 - lift 122 Lift S1 lift turbo 3 - lift 120 Lift WR lift turbo 3 - lift 123 Lift SR lift turbo 3 - lift Good tutorials for WA, can be found at http://www.teamdeim.com/der/index.html Other editing info, http://handbook.newdoom.com/ http://doomgate.gamers.org/dhs/helpdocs/dmsp1666.html http://ourworld.compuserve.com/homepages/tappers/dmstrtd.htm 0 Share this post Link to post
Darkstalker Posted May 16, 2002 Big_al said:Obviously you don't know much, get your FAQs straight before correcting someone. ;o) I've been editing for more than a year now so I believe I know how WA works :) I was talking about Map05 in Doom2. The lift and the linedef uses the type 120, type 80 is not used (or I didn't saw it when I checked). Well nm as long as he understands how to do a lift. 0 Share this post Link to post
Big_al Posted May 16, 2002 Darkstalker said:I've been editing for more than a year now so I believe I know how WA works :) I was talking about Map05 in Doom2. The lift and the linedef uses the type 120, type 80 is not used (or I didn't saw it when I checked). Well nm as long as he understands how to do a lift. I said 88 not 80 if you care to look, might not be what's in map05 but the effects the same. I've been editing since 1996, so I think I know what I'm talking about. Just having a laugh anyway :op 0 Share this post Link to post