Daiyu_Xiaoxiang Posted April 2, 2013 I been making my 2nd map. I want to add pictures as my new textures, and I know how to do it eventually using XWE. I upload one, I find it too big so I resize. Then somewrong wrong happened. In XWE, it states "Read beyond end of file", the map can't open. Same when I open it using Doombuilder 2(Unable to read beyond the end of the stream) and prboom-plus(Signal 11). How can I fix this problem? I don't want to remake this map since it's 80% done. Map File: http://filesmelt.com/dl/Daiyu_Sewerage_181.wad Open with Doom2, Map18 0 Share this post Link to post
Ribbiks Posted April 2, 2013 your pnames lump is fucked, for some reason it was being read as a graphics lump. deleting it and map plays with no problem. on a side note I find slade much easier to use when it comes to textures stuff 0 Share this post Link to post
Daiyu_Xiaoxiang Posted April 2, 2013 Ribbiks said:your pnames lump is fucked, for some reason it was being read as a graphics lump. deleting it and map plays with no problem. on a side note I find slade much easier to use when it comes to textures stuff Thanks for the help, I can open the map using both Doombuilder 2 and XWE now, but how come I can't open it in PrBoom-Plus? It stated "R_nitTextures: 2 errors" 0 Share this post Link to post
Ribbiks Posted April 2, 2013 here's the wad, seems to play fine in prb+, all I did was pop open slade and delete pnames and textures lumps. I suggest starting your texture additions over again :) 0 Share this post Link to post
Daiyu_Xiaoxiang Posted April 2, 2013 Still can't work for me in prboom-plus. :( The "R_nitTextures: 2 errors" still exists. 0 Share this post Link to post
TimeOfDeath Posted April 2, 2013 I hope you're making backups before opening your wad in xwe. :) 0 Share this post Link to post
Daiyu_Xiaoxiang Posted April 2, 2013 Actually I got backups given to some doomers due to some bug fixed. Now I can open the map with both XWE and Doombuilder 2, but not PrBoom-Plus. I just have a check, I can open it using plutonia and tnt as iwad. 0 Share this post Link to post
Shadow Hog Posted April 2, 2013 TimeOfDeath said:I hope you're making backups before opening your wad in xwe. :) And this is one of the biggest reasons why I'd advocate SLADE over XWE: no annoying autosave rendering your WADs FUBAR accidentally. 0 Share this post Link to post
GreyGhost Posted April 2, 2013 Daiyu_Xiaoxiang said:Still can't work for me in prboom-plus. :( The "R_nitTextures: 2 errors" still exists. The fix Ribbiks posted works for me in PrBoom+. I'd say the TEXTURE1 and PNAMES lumps are both screwed up, so delete them and start again. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted April 2, 2013 Well, everything fixed. I delete doom2 iwad and download it again. Anyway thanks for help, I started to add textures from other wads too. 0 Share this post Link to post
Gez Posted April 2, 2013 So the problem was that XWE fucked up the IWAD? This is another reason to stop using this horrible thing forever. Ditch it, ditch it, ditch it. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted April 2, 2013 Yep, XWE do sucks. I really worried of remaking the map again, it's alrady 80% done, lucky me. 0 Share this post Link to post
GreyGhost Posted April 2, 2013 Daiyu_Xiaoxiang said:I delete doom2 iwad and download it again. That's something else to keep a backup of, instead of downloading from Steam time after time. 0 Share this post Link to post