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cannonball

Some plutonia maps (limit removing)

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here are a couple of plutonia maps (limit removing/ plays with the plutonia IWad)
Edit with playable link again
http://speedy.sh/yV8N5/pdawn.wad
Couple of pics
http://imageshack.us/photo/my-images/838/plutonicdawnmap31.jpg/
http://imageshack.us/photo/my-images/836/plutonicdawnmap07.png/
Map01 - Recreational Yard (fairly easy plutonia/tech map)
Map07 - Check-Mate (standard map07 style map with a surprise at the end)
Map31 - CyberSpace (Plutonia's Map31 and Hell revealed's map26 had a love child, I predict this map could be swear-inducing)
There are no difficulty settings (will be applied)
Feedback welcome as I might make more maps like this later on if people like what they see.
Oh and don't play map31 in Gl-boom/ GZdoom I assume too as the effect round the cybers kind of derps badly, looks fine in pr-boom though
http://www.youtube.com/watch?v=YGEa6JFJ954

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Fun maps with plenty of surprises. FDAs

Map01 is a good opener, with simple but exciting traps. I thought that the last room was too bright though. Maybe make nukage darker for some contrast?
Map07 - great fights in the coutryard, great ending, the middle is a bit boring.
Map31 - didn't finish this one, I pressed some switch in the yellow key room and things escalated surprisinly quickly. :D Didn't want to try again, mainly because of the cyberdemon fights I guess, they aren't that interesting when all you have is SSG.

Dangerous dynamic battles adjoin with pretty boring stuff in this wad. You're fighting many revenants and arch-viles in a limited space, then you kill them and encounter... single barons/HKs. Try to minimize these filler moments somehow. Maybe it's better to not place any monsters at all than to place some weak ones just to fill the space.

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here's some more misc fdas, probably not the most fun to watch, played carefully, died anyways. I went back and played 31 again afterwards, wandered around for awhile looking for secrets until I realized the exit wasn't really an exit. Seemed a bit harsh, teleporting back into a room with 4 AVs and like no cover? eh. trap at end of 7 was a bit dickish, but mostly because I wasn't expecting scythe2 monsters to suddenly appear.

Overall I mostly agree with memfis, fun maps, surprises, yadda yadda. not sure if you care, but with gl-graphics the invisible walls around the cybs don't work.

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Yeah gl-boom goofs out on the cybers, I did mention it in the op :P, there is not much I can do about this (it's the same trick as in the spiders of tnt map31, but the sky ceiling derps the effect in open gl ports for some reason.
Thanks guys, I shall tweak the gameplay of a few parts to make it better.

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Memfis said:

I managed to fix that opengl glitch I think: http://content.wuala.com/contents/kuchitsu/Doom_WAD/_Misc/cbplutonia31fix.zip?dl=1
I don't fully understand why it works though.

Cheers Memfis, it's because the effect works fine with all other flats except the sky flat which can cause other strange effects. I think it the same effect for when you lower a wall round the edge of a map, I think it's the same effect as was going on here but it only happens in opengl ports :P

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Updated maps07 and 31, hopefully a little better. I will leave these for now until I have other wads finished up before perhaps making more maps
http://speedy.sh/e2tga/pdawn.wad
Addeda few more monsters and an extra trap to map07, added an extra fight to map31 in a certain spot. Also thanks again to Memfis for the opengl fix :)

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