killer2 Posted April 11, 2013 Okay so I decided I want to have SMB in my collection once again, especially for the music. However, the installation program is fukt and won't work with my Win 7 x64. If anyone could upload and unpackaged .zip containing the wads required to play it I would be most greatful. 0 Share this post Link to post
Gez Posted April 11, 2013 It's probably possible to run the installation program in DOSBox. 0 Share this post Link to post
killer2 Posted April 11, 2013 I managed to make it work with GreyGhost's help. 0 Share this post Link to post
Urban Space Cowboy Posted April 11, 2013 Well don't just snicker among yourselves, ya pair o' knee-biters, share with the rest of us! Oh wait, I've got it, 'skymaybe.exe' is a self-extracting RAR archive. You can extract it with WinRAR. Zipping a RAR? Stupid, but no more stupid than calling a dehacked patch "The Blessed Engine". :) 0 Share this post Link to post
Grazza Posted April 11, 2013 Note that you still need to run deusf over the wad after you have extracted it, even if you are using it with a port (that includes choc with -merge). For some wads this is necessary. If you don't do that, you won't see the graphics as intended, even though the wad will be playable. 0 Share this post Link to post
killer2 Posted April 11, 2013 Grazza said:Note that you still need to run deusf over the wad after you have extracted it, even if you are using it with a port (that includes choc with -merge). For some wads this is necessary. If you don't do that, you won't see the graphics as intended, even though the wad will be playable. Umm...can you translate that to English? And...any idea why the Bfg replacement weapon does nothing, as opposed to what it's supposed to (in GZDoom, at least)? EDIT:Curious, it actually works in prboom with complevel 1. Does anyone know how this gun works, and why ZDoom might fuck it up? 0 Share this post Link to post
GreyGhost Posted April 12, 2013 killer2 said:Umm...can you translate that to English? I think it's primarily a sprite issue, with the vanilla engine not being happy if you replace just a few sprites frames in a set. DeuSF gets around that by importing any missing frames from the IWAD, that's one of the tasks INSTALL.EXE takes care of - provided you can get it to run. As for the Blessing Cannon, there's probably some subtle difference between DeHackEd patches for v1.666 and v1.9 of DOOM.EXE that ZDoom's stumbling over. 0 Share this post Link to post
Grazza Posted April 12, 2013 Not just a vanilla issue in this case. For some wads, deusf is needed even with ports. That's why I specifically mentioned it. Other examples are Deus Ex Machina and Copenhagen Central Station. 0 Share this post Link to post