march12314 Posted May 7, 2013 It's not necessarily a new discovery, but I think it may interest at least one in the spectrum of the good ol' SNES games. I also thought it may be interesting to share. I take no credit in the actual code, just the list that follows with the corresponding variables. So here it is. 7E06D1XX The value XX starts off at the 2 digit variable "00" (Hangar) and continues on in single digit increments. That is, until it reaches E2M2-E2M4 and E3M8. That being said, here's the list. 00 - E1M1 01 - E1M2 02 - E1M3 03 - E1M4 04 - E1M5 05 - Freezes Game (Central Processing missing) 06 - E1M6 07 - E1M7 (End of Episode 1) 08 - E1M8 (Secret Level : Military Base) 09 - E2M1 0A - Freezes Game (Containment Area missing) 0B - E2M2 (I have no idea why they used lettering instead of integers) 0C - E2M3 0D - Freezes Game (Command Center missing) 0E - E2M4 0F - Freezes Game (Spawning Vats missing) 10 - E2M5 (End of Episode 2) 11 - E2M6 (Secret Level : Fortress Of Mystery) 12 - E3M1 13 - E3M2 14 - E3M3 15 - E3M4 16 - Freezes Game (Unholy Cathedral missing) 17 - E3M5 18 - E3M6 19 - E3M7 (End of Episode 3 and Game) 1A - E3M8 (Secret Level - Warrens) That was quite the mouthful, but there you go. I hope you all enjoy, and thanks for letting me post. 0 Share this post Link to post
DoomUK Posted May 7, 2013 Cool. I can't fathom why anyone would want to play the SNES port, though. Getting the game working on 1990 16-bit games console was impressive, and, of course, anything to do with Doom is welcomed and celebrated by people around here. But this seems like something only applicable if you wished to play through it. Owning a cheat cartridge is also a prerequisite. 0 Share this post Link to post
Antroid Posted May 7, 2013 The SNES port was my first version of Doom and the only one for a long time and just playing through Doom 1 I actually prefer to run through it on an emulator rather than play the PC version of Doom 1. It's for nostalgic purposes, but that version is also a bit harder and has better distribution of music tracks among levels. The music itself also sounds better for my tastes than the standard midi variants. Also, the levels that are missing from it just don't feel like doom 1 for me because I played a version without them for so long. Overall if I play for myself I would never choose the PC version over the SNES one. By the way march12314, I think they used letters because the level number is hex. 0 Share this post Link to post
march12314 Posted May 7, 2013 Thanks Antroid. It's odd how I feel as though when I play episode 2 on the PC that I'm annoyed by all the "extra" levels. As if they were all in the first place, foreign territory. But I'm glad someone else shares the same feelings. I think they did an absolute good job in removing the levels that felt lacking in the Doom title. But that's just in my opinion. :) 0 Share this post Link to post
Shadow Hog Posted May 7, 2013 Sorry, I just can't see removing levels from the game as a good thing. The SNES synth's version of the original soundtrack does sound better than the raw MIDIs, I'll grant you (although it's missing a few tracks itself), but the PC version is superior in pretty much every other way. 0 Share this post Link to post
Antroid Posted May 7, 2013 I wouldn't say they removed bad levels, but those levels just don't feel as much at home in the game for me as the others. Though I think all the removed music is legit crap and only the good tunes were left in the SNES port. But, again, for me it's 95% nostalgia. Edit: also, since there was no saving in the snes port, having less levels is actually better since you had to play a whole episode in one sitting. 0 Share this post Link to post
Shadow Hog Posted May 7, 2013 Gonna disagree again there; "I Sawed the Demons" is one of the better tracks from Episode 2. 0 Share this post Link to post
Antroid Posted May 7, 2013 Shadow Hog said:Gonna disagree again there; "I Sawed the Demons" is one of the better tracks from Episode 2. I didn't like it at all, it's way too happy and upbeat for doom. I stand firm in my belief that "hiding the secrets" is an infinitely better track for that map. 0 Share this post Link to post
Shadow Hog Posted May 7, 2013 That's funny, because I always felt "Hiding the Secrets" sounded much more upbeat than "I Sawed the Demons" did. Boy are we way off-topic. 0 Share this post Link to post
Da Werecat Posted May 7, 2013 One of the biggest disappointments for me was the "new" music choice for Refinery. I mean, the intermission track? On a playable map? It physically hurts. 0 Share this post Link to post
Antroid Posted May 7, 2013 Yeah, that was pretty bad. Refinery went pretty well with "the demons from adrian's pen", and I never managed to quite associate that track with the original e2m2. However, besides that and e2m1, for me the biggest disappointment, bar none, was the fact that "waltz of the demons" was used in e2m7 before e3m7. It doesn't really fit e2m7 and I think it should not have been "spoiled" before Limbo, which I always thought was the perfect penultimate hell level atmosphere-wise. All indoors, marble and ground and the red areas, damaging floors everywhere, and that amazingly haunting and sinister track. Hearing it on e2m7 beforehand must lessen the impact considerably. 0 Share this post Link to post
ShaneAmp Posted May 11, 2013 Going to have to try these out! always just used my save states of each map i made.. always nice to hear people talking about prefering to play the snes versiob over the pc! i also play this version more often, at least when making a real attemp, not just for quick play, pc for that! well i spent a lot of time working on a pc snes mod, so youve heard my opinion before! 0 Share this post Link to post
betabox Posted May 11, 2013 Holy crap, FINALLY someone else who noticed this interesting little trivia about SNES Doom. All the level slots of the original game are maintained. 0 Share this post Link to post
ShaneAmp Posted May 12, 2013 I would love to see a editor for doom snes! more so for playstation or n64, but something about the snes would just be fun! 0 Share this post Link to post
Bashe Posted May 12, 2013 Man, this would have come in such great handy back when the SNES Doom mod was just getting started. Having to play through all the maps consecutively on SNES Doom can be torture. 0 Share this post Link to post
ShaneAmp Posted May 14, 2013 Bashe said:Man, this would have come in such great handy back when the SNES Doom mod was just getting started. Having to play through all the maps consecutively on SNES Doom can be torture. its about time for another full round! 0 Share this post Link to post
Avoozl Posted May 14, 2013 What ever happened to the snes doom mod anyway, the last time I tried looking for it the only link to it was dead. 0 Share this post Link to post
ShaneAmp Posted May 15, 2013 Avoozl said:What ever happened to the snes doom mod anyway, the last time I tried looking for it the only link to it was dead. it was never hosted, just mega upload and fileshare links.. i can upload it for you. i keep meaning to put together a cleaned up version. i would also like to do a version compatible with a dos version of doom. it would be simplified, no spc suppor etc.. something not specific to zdoom would be nice.. 0 Share this post Link to post
Antroid Posted May 15, 2013 I would actually also be really interested in trying that mod, I have stumbled upon it in the past but I think it was either incomplete or the links were dead or there was some other reason why I don't have it yet. Upload it somewhere please - to mediafire for example, should last for a while. 0 Share this post Link to post
ShaneAmp Posted May 15, 2013 It couldnt be added to id games database, because of the re-use of sprites and the spc's. It was never 100% conplete, but we did have a version with altered maps and a hud designed like the snes! looked good, but required also using the maps.. That was when i figured we should a simple version with doom2 support, and work was underway, but not finished. i should finish.it! 0 Share this post Link to post
Da Werecat Posted May 15, 2013 ShaneAmp said:That was when i figured we should a simple version with doom2 support, and work was underway, but not finished. Doom 2 The Way Sculptured Software Would Do? :) 0 Share this post Link to post
ShaneAmp Posted May 15, 2013 Da Werecat said:Doom 2 The Way Sculptured Software Would Do? :) taking the behavior diffrences and adding it to the monsters and sounds that were not in the snes doom ie, single sided, faster animation, reduced and cropped sounds.. i was actually surprised last time i looked that i only really had sound editing left to finish! 0 Share this post Link to post
ShaneAmp Posted May 15, 2013 Someone has a video on youtube of a fairly old version of the mod, someone here i would guess, would be nice to update that, have it known for more then that.. 0 Share this post Link to post