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doomero-21

[WIP]MK, MKII, UMK3 snes zandronum/skulltag

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i am making a fighting game for skulltag 98D (also works on zandronum and gzdoom), the mod like the tittle is Mortal Kombat II snes edition, for the moment i have only 4 chars (Rayden, Scorpion, Subzero and Reptile), is very funny and could be a good for multiplayer duels (well the mod runs on coop).

videos:









Enjoy =)

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Interesting. Games-inside-games is always an intriguing idea.

I must ask though, why not use the MAME rom instead of the sub-par SNES version of MK2?

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DoomUK said:

Interesting. Games-inside-games is always an intriguing idea.

I must ask though, why not use the MAME rom instead of the sub-par SNES version of MK2?


for various reazons:

weight
time
second fighting game with enhanced codes for apply or expand the idea for future mods.

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How do you do that that your progress is so fast?

My admiration for you. What I see is just fascinating.
I hope to see this on Zandronum servers ;)

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another progress: Shang Tsung, but is incomplete, he cant transform yet, but almost he can use fireballs, the 3 types =)

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Vermil said:

Of interest, what happened to the old Ultimate MK3 mod?


was released the demo some months ago on zdoom forum.

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Now UMK3 form part of the mod, exist a server on zandronum with MK1 and MKII, is called "mortal kombat I & II (fatalities)". For the moment i am not uplading new betas. The next version will contain umk3, but will take a lot of time.

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