Urban Space Cowboy Posted January 16, 2013 Katamori said:I test everything on Chocolate Doom. The WAD will be fully compatible with it.Okay! Hellcore's a very nice WAD but has goshawful ZDoomisms everywhere because of inadequate cross-port testing. That's what I meant. 0 Share this post Link to post
Ribbiks Posted January 16, 2013 here's an fda. I agree with danne, too easy on UV, mostly because of the absurd amount of health laying everywhere. Also I found a few bugs that you may or may not know about already: map01: you can skip some stuff by hitting a switch from the outside (see demo) map04: you only need 1 key to finish because you can hit the exit switches from adjacent rooms map07: it looks like you could get stuck if you wandered behind the BK room 0 Share this post Link to post
Katamori Posted January 16, 2013 Urban Space Cowboy, I know both Hellcore, I just couldn't understand the similarity you warned. =) don't worry, this WAD is tested properly! At least, according to the source port. :P Ribbicks: Thank you! The mentioned map04 and map07 bugs were fixed since I watched dannebubinga's demo. That map01 mistake is funny: that map is so old (I made it 'bout 6 months ago) and I've never known about that. I'll fix it by putting the switch into the wall. =) Difficulty will be fixed in the last phase. I'm not a good playtester, sadly. I don't want to screw around with it now. 0 Share this post Link to post
Katamori Posted January 18, 2013 After a lot of time, I could finish another map! This is the seventh one, called The Black Void. Beta download link to this map only for willing testers: http://rghost.net/43138586 0 Share this post Link to post
Katamori Posted January 28, 2013 Nukage Collector - another one bites the dust! Now, the sixth one! Download this map here: http://rghost.net/43383567 0 Share this post Link to post
Pure Hellspawn Posted January 30, 2013 The Black Void screenshots are awesome. Architecture and creativity at it's finest. 0 Share this post Link to post
valkiriforce Posted March 13, 2013 I haven't heard from this for a while and I was wonder how it was coming along? Great stuff going on, by the way! 0 Share this post Link to post
Katamori Posted March 15, 2013 valkiriforce said:I haven't heard from this for a while and I was wonder how it was coming along? Great stuff going on, by the way! Thanks! Well, sadly, since I moved my PC into the hostel, somehow, my "creativi-tank" is empty...I absolutely neither have time nor ideas nor mood. There's almost nothing I changed in the WAD since February. However, I promised that I'll never give it up and I still keep it. Maybe I'll pause mapping for some weeks (maybe months - maybe even years...) and I'll continue it then. Or not. Depends on a lot of things. MAP04 will be definitely finished because of its individual atmosphere. 0 Share this post Link to post
valkiriforce Posted March 15, 2013 Ah, well it's good to know you're determined to complete it regardless of mapper's block. Here's to hoping you break that mold. 0 Share this post Link to post
Katamori Posted March 15, 2013 Well, dannebubinga said:[...]stick to this idea and finish it. You've started thousands of project and just left them after some half-assed attempts. Just saying for your own best. Mapping will become much more enjoyable after you've released something, even if it kinda sucks. So... =) 0 Share this post Link to post
pcorf Posted May 9, 2013 Looks awesome. Keep it up! Maybe it needs some original music too. 0 Share this post Link to post
Katamori Posted May 9, 2013 I took a longer break with Doom mapping while I made experiments with game programming. Also, now I want to finish a map to MAYhem 2013, and I don't have much ideas for this project, so...I don't know... SOme kind of release is gonna be made definitely one day - but I can't promise that the project will have 32 maps! 0 Share this post Link to post
Katamori Posted May 19, 2013 I realised that there was a lot of maps I've made for community projects but were never released. Since Somewhere in Time is gonna be the essential Katamori WAD, I think I can add them to this project! MAP19: The Waste(d) Legion added! It was made in late August 2012 for a Doom2 MAP05 speedy remake contest. Sorry, no screenshots now, 'cause I'm lazy to do them. But expect for a new release! 0 Share this post Link to post
Katamori Posted June 2, 2013 Okay guy, Mr. K. is back! At the moment, I have enough enthusiasm again to create things, etc.! Also, because screenshots were very low-res (since they were made in Chocolate Doom), I decided to make a way stonger eyecandy than ever! With GZDoom! MAP03: The Parking House, main building exterior This map is gonna be a semi-remake of Katamori 1024 MAP04: No Parking. I still think that that map is better, I hope this map can reach a similar quality. MAP04: System Shop, entrance Inspired by cyberpunk, this map is gonna be a semi-peaceful fusion of mall, shpiing centre and UAC base. At least, I hope. MAP06: Nukage Collector, road to the exit It has an already finished prequel, but that was added to Doomworld Mega Project. So, here's the bigger sequel! MAP11: Nukepolis, exterior The fusion of two nuke-ish maps, inspired my Mr. Paddock and Lainos, supported with Guns'n'Roses music. The biggest map of ep1. MAP12: Mining Tower, the tower and the starting base Inspired by Eternal. Not much else to say. Grid 32 rule is used. Just for fun. MAP13: Mountain Heliport, the final destination It was the prototype of the "kill a Cyberdemon in a heliport!" concept. I already made a map for it into 5 Rooms of Doom community project, but the prototype still lives! MAP14: Valley of Shadows, beginning area A map, based on Metallica's song "The Call of Ktulu". The best Metallica song ever, so it needs a freakin' map implementation! MAP24: The Fallen Stand, beginning area Just another map that was finished previously. MAP26: The Stephouse, entrance Who dares to enter into the dark stepways?! a.k.a I hope I can make a perfect horror level for vanilla Doom. A bonus video for this map: MAP30: Persepolis, main gate The final act, based on Iron Maiden's "Alexander The Great", which is the last song of album "Somewhere in Time" - and also the last level of the "Somewhere in Time" WAD. Or the last song. Or, whatever. Feel free to tell your opinion! =) 0 Share this post Link to post
NoWaves Posted June 3, 2013 Would like to playtest and finish the soundtrack. 0 Share this post Link to post
Katamori Posted June 3, 2013 In that case, I add you to playtesters' list. =) Most of the maps have got a fitting soundtrack, I'm gonna ask PRIMEVAL for making something for the rest. 0 Share this post Link to post
ComicMischief Posted June 3, 2013 I'm actually a little bit hyped for this. Lookin' good, Mister K. 0 Share this post Link to post
Jayextee Posted June 20, 2013 Bump. The link to the demo in the page 2 post leads me to a page that claims 'file deleted'. Can this be fixed? 0 Share this post Link to post
Urban Space Cowboy Posted June 20, 2013 Page 2, what page 2? Doesn't anyone know that you can modify the number of posts per page? ;) Anyway here's the seven-level demo: sitdemo1.zip - 470.2 Kb I'm afraid I haven't a clue where to get map06.wad or sit7beta.wad. Any pack rats out there feel generous? 0 Share this post Link to post
The_MártonJános Posted June 21, 2013 Long time no hear 'bout this. Glad to see it keepin' up and on. 0 Share this post Link to post
Katamori Posted June 22, 2013 Sorry guys, I'm gonna upload the current version to Dropbox, it surely won't ever disappear from there! ...but before it, I need to polish and to finish at least one more map, to fill the whole first episode! Be patient. 0 Share this post Link to post
Jayextee Posted June 22, 2013 Katamori said:Be patient. Played the first three maps of the above. FUCKING STOKED for the rest. Believe me, you have my patience. :) Great stuff. 0 Share this post Link to post
The_MártonJános Posted June 22, 2013 Katamori said:Be patient. You be productive, Smartyface! :D 0 Share this post Link to post
Katamori Posted June 23, 2013 Dear everyone, the situation is that I'm in hurry, so I'm not able to finish MAp03 today, and tomorrow, I'm taking a week-long break. So, instead of a whole episode, you get the 10 finished maps, without making them next to themselves. It means that to play maps, use IDCLEV and the number of the map. To find out, which maps are finished, check the first post. Download here: https://www.dropbox.com/s/ql8t011d4m9rhpk/SITDEMO2.WAD This link is also sent to testers! Entirely tested on Chocolate Doom, several mistakes are fixed since the last release. Main menu music doesn't work, will be changed. Main menu background screen is only a beta stuff. Enjoy! 0 Share this post Link to post
The_MártonJános Posted June 23, 2013 Gotta try out. Feedback will come if I'll be available in da future. 0 Share this post Link to post
Katamori Posted July 16, 2013 Greetings, I returned after a long "blackouT", which was an excellent occasion for me to go on with this project. I finished two maps and the third one is on way. After that, I'm gonna take another break, but before it happens, I'd be happy if some more testers would join to try my maps and help with them. Download link (see finished maps on pg.1.) https://www.dropbox.com/s/no6kyxfo2j6yt59/SITDEMO3.WAD Plut said that architecture is okay but maps are boring and too easy. Sadly, I'm kinda bad at playtesting and making gameplay, so I need advices from you. That's why I ask for joining or at least, for giving it a try. 0 Share this post Link to post