Fuzzelbob Posted July 9, 2013 Another DOOM wad that I have made, but this time, there are no real "glitches" to speak of.. All doors function properly, Skybox works normally, I got switches to work great.. I am suprised. If something breaks, tell me and I will upload a V.2 trying to fix what is broken. Download: http://www.fileswap.com/dl/nWJW80ibvG/ Pictures: May look crappy, but believe me, this is my best WAD yet. (I don't make very good WADS...... Yet, I am just getting started.) 0 Share this post Link to post
joe-ilya Posted July 9, 2013 Fuzzelbob said:May look crappy, but believe me, this is my best WAD yet. (I don't make very good WADS...... Yet, I am just getting started.) I don't wanna know your other map if this is the best you can do. Lazy\Unfitting texture Overly high ceiling height that goes with all of the map Unescapeable\Random stairs. Ridicilously long doors. 2 yellow keys in the same spot. An unmarked bfg secret. The starting room is ridicilously big , half of it is nukage. No use of unpegged lower\upper. Way too small. 0 Share this post Link to post
Sokoro Posted July 9, 2013 hmm nothing I would want to play, but at least you tried. Just keep practicing with the editor and learn new things before you seriously release something.. 0 Share this post Link to post
Ribbiks Posted July 9, 2013 I'm gettin deja vu. The imagery of a turkey sand-witch now fails to amuse me. 0 Share this post Link to post
cannonball Posted July 9, 2013 I played this, yeah there are a lot of issues here, firstly you cannot climb the stairs after collecting the red key. The doors make the gates of mordoor look small :P Needs more monsters, it's rather easy. 0 Share this post Link to post