MisriHalek Posted July 15, 2013 I've posted before a flying saucer for use in interception 2. Now I have expanded this a little, I've made the DeHackEd for an "alien electrifier", the replacement for Former Human. The graphic is a placeholder although it is model based (If the model is acceptable, I want a skin for it to make the graphic). This is a melee attacker, but with a fast weapon (like a slow chainsaw). The DeHackEd also replaces the Icon Thrower with a BFG Spitter. The link (now I use FileSmelt) http://www.filesmelt.com/dl/Intercep2.zip Sorry for using intercep2 as a name I wish that interception II will also replace the pistol and shotgun with another alien weapons (e.g. Shotgun will become Pulsator, a weapon charged by crystals, fires pulses of light). Also no puff (no bullet weapons, all are electric and photo weapons). Also teleport fog must change. 0 Share this post Link to post
Jayextee Posted July 15, 2013 This sounds kinda horrible. I'm playing (slowly) through Interception right now; I personally just like that it's Doom 2 without much in the way of modification. 0 Share this post Link to post
cannonball Posted July 15, 2013 why don't you just bump the thread with your ideas. http://www.doomworld.com/vb/wads-mods/64303-interception-part-ii-texture-pickings-underway/ better way to do that than post a new thread which will probably descend into obscurity for all eternity. Also do these things work in vanilla as this wad is a vanilla megawad. 0 Share this post Link to post
MisriHalek Posted July 16, 2013 Sorry for making this vision a new thread, I thought that the original thread is dead, also this is a new vision for interception II, based on the first vision on the older thread, when it was planned to be a Partial Conversion. For who ask whether this stuff works in vanilla or no, this is tested on chocolate-doom using -merge parameter instead of -file, because it contains new graphics (to work on vanilla, I think manual merging with original doom sprites is needed). Anyway, I have re-posted this in the interception II thread. 0 Share this post Link to post