Katamori Posted July 20, 2013 Switcheroom is a kinda nice and original project idea. What if we could do it in Doom 2 - the question is: how? Well, I have a possible way to do it. The rule is simple: create a map which has an architecture like MAPX, but it uses the theme of MAP(33-X)! I have no time to manage a community project, if someone is interested in it, feel free to copy this list below and start a new thread for it! Here's the complete list, with my first impressions:MAP01 architecture with MAP32 textures: Nazi complex entrance hall? MAP02 architecture with MAP31 textures: Nazi complex corridors MAP03 architecture with MAP30 textures: *silence* MAP04 architecture with MAP29 textures: chance for crowded Arch-Vile jumpscares MAP05 architecture with MAP28 textures: Bloody sewers MAP06 architecture with MAP27 textures: Slaughterhouse? MAP07 architecture with MAP26 textures: Mines with Mancubuses? LOL it's exactly the same Eris did in D2INO MAP08 architecture with MAP25 textures: Tricky Bloodfalls... Seems legit MAP09 architecture with MAP24 textures: Underground Pit? More legit MAP10 architecture with MAP23 textures: Refueling base with barrels!!!4! MAP11 architecture with MAP22 textures: it'd make the key trap even more funnier! MAP12 architecture with MAP21 textures: Brick factory MAP13 architecture with MAP20 textures: It shouts for making it real! MAP14 architecture with MAP19 textures: 50 shades of the inmost grey dens MAP15 architecture with MAP18 textures: a more hellish Industrial Zone MAP16 architecture with MAP17 textures: *silence* MAP17 architecture with MAP16 textures: *silence* MAP18 architecture with MAP15 textures: a more modern Courtyard MAP19 architecture with MAP14 textures: An anncient Citadel would be more...ehm..Citadel-ish. MAP20 architecture with MAP13 textures: Sea City? MAP21 architecture with MAP12 textures: Industrial heaven? MAP22 architecture with MAP11 textures: *silence* MAP23 architecture with MAP10 textures: *silence* MAP24 architecture with MAP09 textures: any differences? MAP25 architecture with MAP08 textures: the one who can do it deserves a the mapper of the year at Cacoward! MAP26 architecture with MAP07 textures: same here MAP27 architecture with MAP06 textures: some kind of undfriendly barracks or something MAP28 architecture with MAP05 textures: SH*TTING BRICKS! MAP29 architecture with MAP04 textures: Doom 3 influence MAP30 architecture with MAP03 textures: can't even imagine...! MAP31 architecture with MAP02 textures: *silence* MAP32 architecture with MAP01 textures: *silence* 0 Share this post Link to post
Tristan Posted July 20, 2013 Katamori said:it's exactly the same Eris did in D2INO Which is why this must never be allowed to happen. In all seriousness though, it seems like the right way to do such a project, and the way you've described *most* of the levels, it does seem like the final result could turn out pretty cool. Just um, make sure mines with Mancubi is done by a professional, the idea had potential. 0 Share this post Link to post
Jayextee Posted July 20, 2013 Tempted to go for MAP32-in-the-style-of-MAP01 (and vice-versa) for giggles. What's the gist, are these just edits or from scratch (didn't really check out Switcheroom, sorry)? 0 Share this post Link to post
BaronOfStuff Posted July 20, 2013 The middle episode (MAP12 - MAP20) would be near-enough redundant with the 'reverse order' method, as they're all city-based with brown and grey bricks everywhere. You're better off just going the way that Switcheroom went and remaking a map in the style of a map from another segment. 0 Share this post Link to post
Katamori Posted July 20, 2013 I don't think so. MAP12-13 are kinda different than MAP19-20. 0 Share this post Link to post
Devalaous Posted July 20, 2013 I was literally just thinking of ideas for this a few minutes ago. I had Entryway as Icon of Sin with the wall in one of the two outdoor areas, Underhalls flattened and squared for a wolfenstein texturing, etc. 0 Share this post Link to post
C30N9 Posted July 21, 2013 Katamori said:I have no time to manage a community project, if someone is interested in it, feel free to copy this list below and start a new thread for it! Death Egg should. 0 Share this post Link to post
Katamori Posted July 21, 2013 Do you think he has time for another project while maintaining Switcheroom? 0 Share this post Link to post
C30N9 Posted July 21, 2013 Dunno, we'll see after the final version of Switcheroom. 0 Share this post Link to post