Marnetmar Posted July 23, 2013 I was wondering if there are many ways to create a wall portal-type effect in zdoom. What I'm trying to do is make two far-apart rooms look as if they are connected by a window. I've tried sloped portals but I just get a hall of mirrors effect. 0 Share this post Link to post
Kore Posted July 23, 2013 I'm sure it's not possible in ZDoom, maybe you can use a skybox to simulate the effect, or you could bind a camera to a texture. 0 Share this post Link to post
SirTimberWolf Posted July 24, 2013 It's been a very long time since I touched an editor but I'm certain you could do it with a camtex lump (check the wiki) and a couple of linedefs that are nested within the wall-- about 1px away from the surface, maybe? I don't know. 0 Share this post Link to post
Kappes Buur Posted July 24, 2013 Some years ago, JonnyFive played around with that idea. http://forum.zdoom.org/viewtopic.php?t=19822 0 Share this post Link to post
Linkrulezall Posted August 12, 2013 Yes, there is a way to do this. What I would do is: -Set up two camera textures (look up how to do that on the Zdoom wiki or something) -Have the cameras pointing outwards from each wall -Set the wall textures to whatever you defined the camera textures as -Set the linedef action to teleport to a destination or line in the other room, with the trigger being "player bumps". I would whip up a little demo wad, but it's 3 AM and I don't feel like it right now. The weakness to this method is that if you want a lot of these, you have to define a lot of camera textures and it gets tedious after a while. 0 Share this post Link to post