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joe-ilya

SSG widescreen friendly.

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SavageCorona said:

Did this even do anything noticable? It's exactly the same to me.


Keep looking on the ssg while shooting and playing with hi-res screen (17:10) , and you'll see the cutoff hand , the wad obviously fixes that.

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SavageCorona said:

I don't believe anyone has a 17:10 monitor. I and I don't think anyone else actually noticed that the hand is cut off.


Well I have one , maybe 7:8 or 16:10?

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SavageCorona said:

I and I don't think anyone else actually noticed that the hand is cut off.

You're wrong.

It was fixed in Minor Sprite Fixing Project, by the way.

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Da Werecat said:

You're wrong.

By the way, it was fixed in Minor Sprite Fixing Project.


And it's also abandoned.

OP updated.

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Da Werecat said:

I see.

I wonder what you will do when this particular fix is 'abandoned'. :)


It's not abandoned , it's finished.

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The Doom Minor Sprite Fixing Project was not abandoned, version 1.3 was released. If it was abandoned then the moment your thread goes of the first page then I assume it too will be "abandoned".

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Cacatou said:

The Doom Minor Sprite Fixing Project was not abandoned, version 1.3 was released. If it was abandoned then the moment your thread goes of the first page then I assume it too will be "abandoned".



It's not abandoned , it's finished.

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Quoting your own moon logic doesn't make it any less absurd. Semantics are irrelevant if the result (in this case the specific hand frame being fixed) is the same.

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All this did was move the sprite downward, it didn't actually add anything onto the sprite. Besides, it's literally a tiny ass triangle.

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SavageCorona said:

All this did was move the sprite downward, it didn't actually add anything onto the sprite.

You're wrong again.

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SavageCorona said:

I don't know what Chinese copy of a monitor you have but mine is 16:9.


Holy crap , how did you knew my monitor is by japan?
The company's called "CHIMEI".

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phi108 said:

There are so many wrong statements in this thread, hah.

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