Fletcher` Posted August 4, 2013 Heretic: Curse of Darkness This zdoom mod aims to be a prequel to the original Heretic, explaining where and how the Serpent Riders came to the world of Parthoris. You are a young Sidhe elf looking for a way to prove yourself as a great adventurer. You heard a bard tell of a rumor of a castle to the west that was decimated by an army led by a fearsom monster wielding powerful magic. Knowing no fear, you take a boat and set off across the sea to confront this adversary, not knowing the dangers that lie ahead... Curse of Darkness consists of three hubs that take you deeper into a world slowly being corrupted by a strange evil. Features:Full RPG-style levelling and progression 30+ new enemies 3 Hubs hexen-style 16 new weapons(you can keep six at a time) 16 new spells you can use alongside your weapons new artifacts Elemental damage types that hinder enemies--ice slows them down, fire causes them to take damage over time, poison affects their accuracy, thunder stuns them in place 3d floors and portals! zOmg! extensive ACS scripting! The rest of the album Page on zdoom forums. 9 Share this post Link to post
kristus Posted August 4, 2013 Does this mean you're about to release this? 0 Share this post Link to post
A.Gamma Posted August 4, 2013 kristus said:Does this mean you're about to release this? I certainly hope it does. Can't wait to play it! 0 Share this post Link to post
Scripten Posted August 4, 2013 Wow, this looks absolutely fantastic. Though, I have to ask about one thing. What's the difference between this...30+ new enemies And this?16 new enemies (you can keep six at a time) 0 Share this post Link to post
kristus Posted August 4, 2013 I'm guessing that it's either a typo, or something that makes sense when you play it. :p 0 Share this post Link to post
Captain Red Posted August 4, 2013 I'll believe it when I download it Mr. Teasey McNeverrelease! 0 Share this post Link to post
Fletcher` Posted August 4, 2013 kristus said:Does this mean you're about to release this? Not really, but I wanted to actually drum up some interest in it, aside from #noteternityenginerelated :P 0 Share this post Link to post
Fletcher` Posted August 4, 2013 Membrain said:Wow, this looks absolutely fantastic. Though, I have to ask about one thing. What's the difference between this... And this? Oh, whoops. I wasn't even drunk yet when i wrote this! 0 Share this post Link to post
Avoozl Posted August 4, 2013 Seems closer to Hexen than Heretic mainly because of the items and weapons such as swords and bows considering how Heretic mainly had magic staffs. 0 Share this post Link to post
Vermil Posted August 4, 2013 Indeed; it doesn't look particularly 'Heretic' :p For instance, the first shot shows the corpse of HeXen's Cleric and a bad guy based of HeXen's Centaur. That said, ignoring that, the screenshots look good, as have all the past shots you've posted during the mods development. 0 Share this post Link to post
Springy Posted August 4, 2013 Oh YES! I remember you posting pics of this. Glad to see yet another Heretic mod in the works. I have to admit though, it looks more like a Hexen mod. Either way, I love the look of it and I know I won't be disappointed. 0 Share this post Link to post
Lüt Posted August 4, 2013 So basically, you took everything good about Heretic, Hexen and Hexen II, and combined it into a single project? Awesome. 0 Share this post Link to post
Tristan Posted August 4, 2013 Stuff like this makes me wish I had the rest of the IWADs. I'm an idiot for not getting them during the QuakeCon sale. I'll do it one day :P 0 Share this post Link to post
skillsaw Posted August 4, 2013 spectacular work, rf. I love everything about this. 0 Share this post Link to post
Nightmare Doom Posted August 4, 2013 rf` said:You heard a bard tell of a rumor of a castle to the west that was decimated by an army led by a fearsom monster wielding powerful magic One thing I notice that in most stories, rumors are always true.... 0 Share this post Link to post
Quasar Posted August 4, 2013 Lüt said:So basically, you took everything good about Heretic, Hexen and Hexen II, and combined it into a single project? Awesome. Strife also, arguably, as it uses a lot of features from it as well. 0 Share this post Link to post
Da Werecat Posted August 4, 2013 Lüt said:everything good about Heretic, Hexen and Hexen II Except the class system. 0 Share this post Link to post
Fenriswolf Posted August 4, 2013 Ít really looks more like Hexen than Heretic: All these modified Hexen textures and Sprites, all the RPG-like elements and the non-magical weapons really remind me of Hexen. But in the end, both games were great, so no matter which of these games this project is more oriented towards, it seems to be very promising. 0 Share this post Link to post
Gez Posted August 4, 2013 There are too many colors for it to be Hexen, though. Hexen only has brown, gray, dark green, and bronze. Here we see red and blue and yellow as well! 0 Share this post Link to post
Vermil Posted August 4, 2013 To be fair, in Heretic's manual story, it's implied that every weapon and artefact in the game is a Sidhe item and that the Sidhe are many magnitudes more powerful than any other race on Pathoris. D'sparil had to conspire with the seven kings (of unknown race(s)) to raise their armies against the Sidhe. The Sidhe elders then performed some sort of ritual that simply made the seven armies vanish. This weakened the elders and D'sparil took immediate revenge (and presumably advantage of) by annihilating the Sidhe race with his own creatures; Corvus was one of the few survivors. Hence if Rf's mod doesn't involve the Sidhe, there is going to be far less magic. Heretic II dramatically retcons the Sidhe's power and seems to reduce them to equal in power to the other races of the land. 0 Share this post Link to post
Cacowad Posted August 4, 2013 YAYYYYY can't wait to see it finished :D 0 Share this post Link to post
Snakes Posted August 5, 2013 BRB, going to go psyche myself up. Will be back to bookmark thread. 0 Share this post Link to post
Arjak Posted August 5, 2013 Now this looks and sounds like it's going to be impressive! I can't wait! Do you have a release window in mind? If so, please tell us so we can get excited when it approaches, and then point and glare at you when you miss it. (Just kidding!) 0 Share this post Link to post
Fletcher` Posted August 5, 2013 Arjak said:Now this looks and sounds like it's going to be impressive! I can't wait! Do you have a release window in mind? If so, please tell us so we can get excited when it approaches, and then point and glare at you when you miss it. (Just kidding!) When its done. But I am working steadily on it. 0 Share this post Link to post
Fletcher` Posted September 9, 2013 Update: More mapping! http://i.imgur.com/2QNXnVP.png You really don't want to know. http://i.imgur.com/bCvgmhb.png Toasty! http://i.imgur.com/iLof93b.png More futzing with 3d floors! http://i.imgur.com/ySYqQrv.png Made the automap look different. 0 Share this post Link to post
lupinx-Kassman Posted September 9, 2013 This looks like its going to be the bomb. Can't wait to run around in it. 1 Share this post Link to post