Doggo120 Posted August 8, 2013 Yo! Is this possible to re create? I know I can simply remove textures from walls to achieve this, but how (if I'm able to) for floors and ceilings? Gracias :) 0 Share this post Link to post
Obsidian Posted August 9, 2013 I've thought about that too, but nope. Just curious, what idea did you have in mind for it? 0 Share this post Link to post
Doggo120 Posted August 9, 2013 Oh poopie poopie haha. Well, I just wanted the HOM effect to be visible on the whole screen (like the room, floors and ceilings that I'm using are black so you can tell where the HOM effect ends) The idea is to create a "spaceless-timeless", pitch back, confusing room. haha yeah, that's kind of the idea. 0 Share this post Link to post
Obsidian Posted August 9, 2013 Doggo120 said:Oh poopie poopie haha. Well, I just wanted the HOM effect to be visible on the whole screen (like the room, floors and ceilings that I'm using are black so you can tell where the HOM effect ends) The idea is to create a "spaceless-timeless", pitch back, confusing room. haha yeah, that's kind of the idea. Sounds like you're trying to duplicate the Line Horizon action from ZDoom. If you make the floor and ceiling the sky texture and lower the ceiling around the player, it looks like you're suspended in space: mybe you could fiddle around with that. 0 Share this post Link to post
Doggo120 Posted August 9, 2013 Ohoho! I'll give it a try! Thanksssss Obsidian! 0 Share this post Link to post