TheNooBringeR Posted August 10, 2013 ----------------------------------------------------------- The Unofficial Sequel to Chubzdoomer's Call of Dooty Series, scroll down for more information! ----------------------------------------------------------- Gameplay Video Let's face it: Shooters today suck. Their levels are too linear, they aren't challenging enough, and they play more like interactive movies than the experiences we once loved up until the mid-2000s. Call of Dooty II is an ode to the terrible shooters that now inhabit the market and have taken over the gaming industry by storm. This WAD isn't supposed to be fun to play - it's here to make a statement. -Chubzdoomer DOWNLOAD The Call of Dooty Series has now it's first spin off sequel: CALL OF DOOTY: RESURGENCE STORY ----------------------------------- The story is about Corporal Shepard, a member of the 15th Light Drop regiment, who, along with his squad goes to invade an Russian base to search for the nuclear devices they are hiding, but will they find those devices and destroy them? Find out in Call of Dooty: Resurgence! REQUIREMENTS: ----------------------------------- This mod requires GZDoom 1.8.2 or higher, get it here: http://www.osnanet.de/c.oelckers/gzdoom/download.html GAMEPLAY ----------------------------------- Call of Dooty: Resurgence's gameplay is similiar to that one from Call of Dooty II by Chubzdoomer, It features 6 new achievements and 1 QTE Event, 4 by the normal gameplay, 1 Secret Achievement, and a Collector achievement for getting all of them. ACHIEVEMENTS ----------------------------------- GETTING STARTED - Start a new game IMP HUNTER - Kill 3 Imps SECRET - Find a Secret Achievement BRING IT ON! - Survive an enemy wave ENDGAME - Finish the campaign COLLECTOR - Collect all achievements CREDITS ----------------------------------- Chubzdoomer - Original Series and the playtester of the mod TheNooBringeR - Call of Dooty Resurgence kmoosmann - Original Idea Brian Tyler, Hans Zimmer - Soundtrack Knee Deep in Zdoom - Floating arrow indicators 0 Share this post Link to post
MFG38 Posted August 11, 2013 LOL at the "Getting Started" achievement. I need to download this right away. [post-play edit]: Slightly too short, but nice in every other aspect. An almost perfect spin-off for a perfect series of parody wads. 0 Share this post Link to post
joe-ilya Posted August 11, 2013 I just played through this and I got stuck by pushing the generator switch It first just realesed the imps , and then couldn't go out , then I tried that activated switch again , and then the game progresses , you should fix that. 0 Share this post Link to post
Gez Posted August 11, 2013 The screenshots don't need to be larger than 800x600. Especially given that the architecture is rather simple. 1680x1050 is larger than most laptops and tablets, and it breaks the forum layout. Also, forum rules say 800x600 maximum. 0 Share this post Link to post
GreyGhost Posted August 11, 2013 Gez said:The screenshots don't need to be larger than 800x600. Or more than 200kB, using thumbnails helps. 0 Share this post Link to post
Pencil of Doom Posted August 13, 2013 Ah,another call of dooty,i love these. Oh btw did you have Chubzdoomer's permision to make this? 0 Share this post Link to post
TheNooBringeR Posted August 14, 2013 Ah,another call of dooty,i love these. Oh btw did you have Chubzdoomer's permision to make this? Of course, i also stated this in the text file that comes with the wad. The screenshots don't need to be larger than 800x600. Especially given that the architecture is rather simple. 1680x1050 is larger than most laptops and tablets, and it breaks the forum layout. Also, forum rules say 800x600 maximum. I will resize the pictures to 800x600 then, sorry about this. LOL at the "Getting Started" achievement. I need to download this right away. [post-play edit]: Slightly too short, but nice in every other aspect. An almost perfect spin-off for a perfect series of parody wads. Thanks for the feedback :) If i make an another one which continues the story from this mod, it won't be too short like this one, i promise. I just played through this and I got stuck by pushing the generator switch It first just realesed the imps , and then couldn't go out , then I tried that activated switch again , and then the game progresses , you should fix that. The switch is set to be activated only once, you can't activate it again after you activate it once, i tried to do what you said in your reply but it didn't happen to me, pretty strange if you have that what you said in your reply. ------------------------------- Here are the resized screenshots, but i can't edit the first post for some reason, if any OP can delete the larger ones and replace them with these ones, please do so. 0 Share this post Link to post