D_GARG Posted August 14, 2013 Ok so I have my WAD, and I figure that it would be cool that if you have multiplayer mode activated, all monsters should respawn automaticly as if it was nightmare difficulty, but just simply not nightmare at all. (I do have custom monsters) I have thisif (PlayerNumber() == 0 && GetCVAR("teamplay") == 1) { SOMETHING }so all I need is the ACS command, I have not been able to find it, do anyone know the command? I use the GZDOOM port. 0 Share this post Link to post
Gez Posted August 14, 2013 Use Thing_Raise. But that'll require you to give a TID to all monsters; your script will not work on monsters with TID 0. Also there are better functions to check the game type. Like, gametype. 0 Share this post Link to post
40oz Posted August 15, 2013 If the player wanted that, they could just run the game with respawning monsters right? Doesn't this method simply reduce the amount of choices the player can have? 0 Share this post Link to post
D_GARG Posted August 15, 2013 isnt it possible to trigger monster respawn flag via script? 0 Share this post Link to post
Gez Posted August 15, 2013 You can change the difficulty setting by script, though it only takes effect on the next map. 0 Share this post Link to post
D_GARG Posted August 17, 2013 @40oz I want this because these levels are not suposed to be too easy 0 Share this post Link to post