Marnetmar Posted September 7, 2013 It looks a little too smooth and 3D IMO. Plus, it seems to have more of a "cat-smile" than the original texture. 0 Share this post Link to post
Vermil Posted September 7, 2013 For what it's worth, I think the lion head may be from a generic image; I think I also saw it in Witchaven 2 in stone form. 0 Share this post Link to post
schwerpunk Posted September 7, 2013 I'm sure I'm wrong, but I never saw the original lion, garg, etc. heads as anything put flat panels. Anyway, I agree with Marnetmar: way too smooth and shiny. Looks wrapped in plastic. Model it's based on looks tip-top, though. 0 Share this post Link to post
Marnetmar Posted September 7, 2013 TBH I think the BIGDOOR6 lion you have is spot on. 0 Share this post Link to post
Urban Space Cowboy Posted September 8, 2013 Vermil said:For what it's worth, I think the lion head may be from a generic image; I think I also saw it in Witchaven 2 in stone form.Maybe you're thinking of Daggerfall? Check lion second from bottom left, and satyr at bottom right. Shame they're not any higher res than Doom's. 0 Share this post Link to post
Reinchard666 Posted September 8, 2013 I do some tests of my lion model: 0 Share this post Link to post
Vermil Posted September 8, 2013 One distinct feature of the original appears to be the lack of gums, making the mouth and lit up area larger. I think the texture on yours is too strong and obscures some of the details of the face. Also, I always thought the original was made out of metal, rather than a stone feature. 0 Share this post Link to post
_bruce_ Posted September 8, 2013 Vermil said:One distinct feature of the original appears to be the lack of gums, making the mouth and lit up area larger. I think the texture on yours is too strong and obscures some of the details of the face. Also, I always thought the original was made out of metal, rather than a stone feature. Agree. 0 Share this post Link to post
Reinchard666 Posted September 9, 2013 Another version, this time more metal. I searched a lot of sites from gargoyles and mascarons but never came across this lion. I am sure that these textures are made from a photograph, as in 1996, Bethesda had their own versions of the texture with many other mascarons. Maybe they are a pictures from some book or something related with D&D? 0 Share this post Link to post
Reinchard666 Posted September 10, 2013 New one, but there is still something wrong: 0 Share this post Link to post
_bruce_ Posted September 10, 2013 The nasal bridge and the philtrum may be slightly off. It also seems that part of the eyes are portrayed instead of mere sockets - lower "lids" which seem to be somewhat tense/bulbous because of the grimace. 0 Share this post Link to post
Flynn Taggart Posted September 12, 2013 It's great to see you doing more of your texture work. You're truly a master of your craft. And the new lion head is shaping up nicely. But I do have a complaint with your BIGDOOR6 texture. It shouldn't have seams in the wood on the left and right-most edges of the textures. This causes the horizontal tiling to hiccup in some wads and levels like the beginning of E2M5 of Ultimate Doom for example. 0 Share this post Link to post
Reinchard666 Posted September 12, 2013 Yes I know Flynn, this door texture is a very far from finished. 0 Share this post Link to post
Marnetmar Posted September 12, 2013 This is much better, but I still think that if you used your BIGDOOR6 lion on the switch texture it would be absolutely perfect. It's just so much more evil looking without deviating from the original texture. Perhaps open his eyes up a bit more though, just so he doesn't look like this when the player presses the switch. 0 Share this post Link to post
Flynn Taggart Posted September 12, 2013 I know that this might be an already known thing, too. But there's a tiling error with TLITE6_1 that gets on my mind every time i see it. And maybe sometime the rest of the STAR textures can be finished. (STARG2 and STARBR2 haven't been made and STARGR2 needs a slight update) 0 Share this post Link to post
Reinchard666 Posted September 17, 2013 First version of SW1GARG: @Flynn Taggart - I had this in mind. 0 Share this post Link to post
Reinchard666 Posted September 18, 2013 Here's new gargoyle, with comparison to original: And both gargoyle and lion switch textures: sw1garg sw2garg sw1lion sw2lion 0 Share this post Link to post
Reinchard666 Posted September 19, 2013 Brick12: Ingame screenshot: http://i.xomf.com/pmdmx.png 0 Share this post Link to post
_bruce_ Posted September 19, 2013 Brick wall's looking great! Due to the high resolution it looks kinda sterile. The old one did too but low res artwork is perfectly extrapolated in the brain to whatever is your optimum. The switch looks awesome too - hard to critique because there's plenty of room for opinion based on personal preference. I would say it's close to optimal - the second gargoyle revision was a HUGE improvement. 0 Share this post Link to post
_bruce_ Posted September 23, 2013 Looking great - maybe add slightly more shadow around the blocks to make it look a little less flat. Otherwise great - as stated before the former version correlates more with the original but the newer one seems more interesting as the higher resolution exposes more of the mortar's texture. 0 Share this post Link to post
kb1 Posted September 23, 2013 Minor nitpick: Top of gargoyle looks "pencil"-ed in. See lion below it for the difrerence. But, very nice and true to original anyway. Awesome, as usual! 0 Share this post Link to post
DrMoney Posted September 24, 2013 The demo link on the first page isn't working for me, it just keeps redirecting to http://www.filedropper.com/ 0 Share this post Link to post
DooM_RO Posted October 20, 2013 DrMoney said:The demo link on the first page isn't working for me, it just keeps redirecting to http://www.filedropper.com/ Yeah, can you please fix the link? 0 Share this post Link to post
ShadesMaster Posted April 13, 2014 If you don't mind... I'd like to use these resources to make a DooM 'test' map in Unreal Engine 4... that Cryengine stuff inspired me... just practice really, a sort of precursor to gain support for a new game I wanna make in it... you'll get credit of course but it's still freeware and pics online....! 0 Share this post Link to post