ArrivedHero Posted September 21, 2013 So I've been playing around with decorate in Slumped and I was able to create fire using the archvile's flame. It worked pretty good so I decided to create my own using ms paint to learn how to create my own monsters in the future. So I made the actor, gave it a png for a sprite and gave it a four letter name with frame letters A and B and a 0. But whenever I load up the map I get the "!" error and I check through tab and it tells me that the actor as n frames. How could that be if I gave it a frame in its name? This is the code that I used. actor shitflame 401 { //$Category "fire" height 64 radius 64 meleerange 64 meleedamage 1 obituary "%o died in a shitty fire" -SOLID +NOGRAVITY states { spawn: FLME AB 4 A_Look loop see: melee: FLME AB 4 A_MeleeAttack goto see } } Can anyone explain what I did wrong? 0 Share this post Link to post
Tango Posted September 21, 2013 the code itself looks fine from what I can see... maybe the sprites in the wad are in the wrong place somehow, or unable to be found by zdoom somehow? Not sure... what exactly are the sprites themselves named? 0 Share this post Link to post
Vermil Posted September 21, 2013 Doesn't it need some see states? A_Look makes it jump to the see states upon seeing a target. 0 Share this post Link to post
Gez Posted September 21, 2013 It has a See state already, it is the same as the Missile state. 0 Share this post Link to post
ArrivedHero Posted September 21, 2013 Its names are FLMEA0 and FLMEB0 Do they have to have markers separating them and in a sprite folder from the rest? And it's in a pk3 file. 0 Share this post Link to post
Gez Posted September 21, 2013 You mean they aren't already in the /sprites/ folder? 0 Share this post Link to post
ArrivedHero Posted September 21, 2013 No, is it supposed to? I'll try it. 0 Share this post Link to post
ArrivedHero Posted September 22, 2013 Yup, I'm an idiot it's supposed to go into a sprites folder. Ok thanks guys! 0 Share this post Link to post