Bucket Posted September 27, 2013 Is there a particular rule about what type of graphics require a TEXTURES lump? I don't have any custom walls/flats - just map names, levels, music and a title/inter screen. My WAD loads fine in Zandronum but Chocolate throws a "NumForName" error. Chocolate doesn't seem to complain with just levels and music. I haven't been able to narrow down exactly what I need to add to make it work. 0 Share this post Link to post
Obsidian Posted September 27, 2013 As far as I know, only wall textures need the PNAMES and TEXTURE1 lumps: TITLEPIC, INTERPIC and flats can be put into a wad without too much problems. This might be a bit obvious, but check that all the graphics are in Doom format. 0 Share this post Link to post
Bucket Posted September 27, 2013 Obviously I don't create them in Doom format, but SLADE has a conversion feature. I think SLADE is molesting my WAD somehow, because the maps all run fine when I assemble the megawad using Doom Builder. It appears to be a problem lining up entries, because I'm not recognizing the texture names it can't find. 0 Share this post Link to post
Obsidian Posted September 27, 2013 Would you be able to post a link? It's alright if you don't want to, but it'll make the problem easier to diagnose. 0 Share this post Link to post
Bucket Posted September 29, 2013 Well, it doesn't seem to be a graphics problem. At least not what I thought it was. Thankfully, only a few of my maps have been corrupted. Chocolate is crashing because it can't find a texture; but it's actually looking for a combination of names (e.g. "ADLCHAINBROWN144-"). It leads me to believe that a pointer got screwed up somewhere, so it's looking at the wrong string. I have no idea how this happened or how to undo it. I may try saving the map as a prefab and importing it into a new file. I'm not looking forward to re-texturing four maps. http://speedy.sh/Z7g3c/rear-entryway.wad Here's one of the corrupted maps. I'd appreciate any help finding me an easier way to fix it. 0 Share this post Link to post
marineController Posted September 29, 2013 Lines 247 and 338 have missing texture ADLCHAIN. 0 Share this post Link to post
GreyGhost Posted September 30, 2013 Bucket said:I'd appreciate any help finding me an easier way to fix it. Try using DeePsea, it's not everyone's favorite but has more comprehensive error checking than Doom Builder. 0 Share this post Link to post
Bucket Posted September 30, 2013 Yeah, those texture names didn't exist - I'm not sure how they got there. Probably vestiges of porting them from other IWADS, but some are a mystery. After I figured out which part of the string was the invalid texture, I simply had to remove them. Thanks! 0 Share this post Link to post