VGamingJunkie Posted September 27, 2013 As the perhaps not so clever name suggests, it's a project I'm considering based on Metroid Prime, using the Doom lore. The idea is to have exploration through hubs, items to progress forward, chunks of Doom lore (I'll likely make up many of them but relate it to the story) revealed through terminals like on Metroid Prime, and modified Doom monsters in behavior and appearance to make tougher normal enemies and bosses and mini-bosses. Current item progression ideas: Rocket Launcher: Destroy a jammed door to proceed. Radiation Suit: Necessary to get through heavily irradiated sections of the base, which would ordinarily kill the player in seconds due to the toxicity. Green Armor: Cuts atmospheric damage of hell by half. Blue Armor: Eliminates damage of hell. Screenshots of the early concept. Gameplay footage: http://www.youtube.com/watch?v=yvAbHox1-ww 0 Share this post Link to post
PRIMEVAL Posted September 27, 2013 Thought this was about me, for a sec. Sounds interesting, so far. 0 Share this post Link to post
Avoozl Posted September 27, 2013 Would be cool if you did the icebeam weapon and used the freezing technique from Hexen. Edit: The pun wasn't intended. :P 0 Share this post Link to post
baronofheck82 Posted September 28, 2013 I believe a TC similar to this was proposed several years ago. It's a shame it never got done. I'll be looking forward to this. 0 Share this post Link to post
EternalWolf Posted September 28, 2013 Could use the DOOM books as resources for files/scans 0 Share this post Link to post
VGamingJunkie Posted September 28, 2013 EternalWolf said:Could use the DOOM books as resources for files/scans Good point, I was also thinking I could draw from Doom 3 since it's more fleshed out. 0 Share this post Link to post
Dragonsbrethren Posted September 29, 2013 This concept, same uncreative name and all, has been bouncing around my head for like four years now. Do it justice! 0 Share this post Link to post