plums Posted September 29, 2013 Gameplay is good, intense but not unfair, and lots of supplies. I liked it. There's quite a lot that goes on in such a small space, but it doesn't feel cramped either. First AV encounter was surprisingly effective. Visually it's whisky tango foxtrot, in a way that looks mostly on purpose but I don't know. It could still benefit from either some polish, or being made even more garish. Music is great and suited to the level. 0 Share this post Link to post
Memfis Posted September 29, 2013 Weird backwards difficulty curve, from tricky situation where you are surrounded to "shooting monsters in front of you" (there really should be some one-word term for this). Well, it's FDA-friendly (you die a few times near the beginning but never towards the end) so I'm not going to complain. Funny how AVs were made almost helpless by stupid zombies. :) 0 Share this post Link to post
Phobus Posted September 29, 2013 Memfis said:"shooting monsters in front of you" (there really should be some one-word term for this) "Boring", "unimaginative", "overly-simplistic" all seem pretty accurate to that idea to me. 0 Share this post Link to post
TimeOfDeath Posted September 29, 2013 Here's a max in 4:22. Cool map, except some parts weren't ugly enough, jk :) 0 Share this post Link to post
Ribbiks Posted September 29, 2013 hah, thanks ToD :), the zombie/AV fight was easier to cheese than I had thought. I guess it speaks to my inadequate testing, but ohwell it was just a silly speedmap. I'll make the next one uglier for ya :p 0 Share this post Link to post
TimeOfDeath Posted September 29, 2013 You can change it if you want, no pressure from me. Despite the unconventional design, it still looks good. :) 0 Share this post Link to post