Soundblock Posted October 19, 2013 Hey. I'm working on a map in Doom Builder and it seems some of the sector tags aren't sticking, rather moving around so that trigger lines and target sectors once matching no longer add up. Am I bumping my head against some upper number of tagged sectors/lines limits, or is this some semi-random bug in Doom Builder ('s automatic number reassignment system, when it packs together unused gap numbers)? I'm sure I can manage eventually, but this kinda slows down testing... I feel like I must have had more sector tags active than what I'm currently at (just over 100), while making Doom levels in the past, but its been a while so I'm not sure. 0 Share this post Link to post
45th Parrallel Posted October 19, 2013 IIRC the max number of tags you could have is 255 0 Share this post Link to post
esselfortium Posted October 19, 2013 The limit is 32767, with the caveat that if you're mapping in Hexen format, only 0-255 can be referenced by line arguments. 0 Share this post Link to post
Soundblock Posted October 19, 2013 OK, much obliged. Probably just some kind of random hickup, or perhaps I was up too late mapping... :-) /crosses fingers 0 Share this post Link to post
schwerpunk Posted October 19, 2013 Fussing with the nose builder solves 90% of these types of problems for me. 0 Share this post Link to post
Quasar Posted October 19, 2013 Doom Builder has some limits which are far below the theoretical extents of maps that could be built (even if completely unplayable by any standard of a consumer machine). This is primarily because it is written in C# .NET and uses .NET library primitives, which for example can only allocate so many entries in a single container before they'll throw an exception. 0 Share this post Link to post