invictius Posted November 26, 2013 The best way to describe it would be "use this command to use iwad default sounds with pwads that try to override them" 0 Share this post Link to post
Graf Zahl Posted November 26, 2013 No. PWAD lumps always override IWAD lumps of the same name and namespace. There is nothing to switch this off. 0 Share this post Link to post
Gez Posted November 26, 2013 Not possible. What you can do, however, is make yourself a PWAD with all the Doom II sounds in it. Name it something like doomsnd.wad. Then load it after everything else to override the overridden sounds with the original sounds. You can even make a small .bat file like zdoomsnd.bat, with a command line like this: @zdoom %* doomsnd.wadNow instead of sending to/drag and dropping files to zdoom.exe, send them to zdoomsnd. Doomsnd.wad will always be loaded last. And if for some reason you do want to use the modified sounds, you can use the normal zdoom.exe too. The same principle can be used for other ports too, though most will want you to add -file before %*. E.g.: @prboom-plus -file %* doomsnd.wad 0 Share this post Link to post
Megamur Posted November 27, 2013 Of course, if the mod in question defines completely new sound lumps with entirely different names, you're out of luck. But if they replace the stock IWAD sounds, Gez's suggestion will work fine. 0 Share this post Link to post
Zed Posted November 27, 2013 Honestly I don't know about this, but wouldn't it be possible to edit the PWAD in a WAD Editor to remove the sounds? 0 Share this post Link to post
printz Posted November 27, 2013 Zed said:Honestly I don't know about this, but wouldn't it be possible to edit the PWAD in a WAD Editor to remove the sounds? And risk seeing the rest of the content (or lack thereof) before playing it? Not a good idea. 0 Share this post Link to post
Zed Posted November 27, 2013 Maybe somebody else could do it, and give him the "clean" version. 0 Share this post Link to post
invictius Posted November 27, 2013 Zed said:Maybe somebody else could do it, and give him the "clean" version. Well, it's a pretty large file... I'd like to remove most of the sounds but it would be way too much work, however one of the pain sounds... I opened it in SLADE and deleted the "offending" wav, but it didn't seem to make a difference, it's somehow still there. It's just a loud, yelled "FUCK" that sounds ridiculous - the only bad thing about the wad. https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B5wxdPnZcqXjZjRlNzNjMmItN2U1YS00NTVlLWE1MDItODgyM2U3ODk1YmYw 0 Share this post Link to post