Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Pure Hellspawn

Forum Game: Countdown to DOOM's Twentieth Birthday

Recommended Posts

Why don't we do a "countdown" game for DOOM's birthday?


The way this game works is we countdown the days till the birthday. I shoulda started at 32 or 27, but oh well. When we hit a number, we use that number to describe something pertaining to DOOM or DOOM II.

Example: 32 days until DOOM's birthday one would post - number of levels in DOOM II.

Feel free to post anything from 32 to whatever day # we are on till DOOM's 20th Birthday!! No going ahead though!!!

10 - Damage taken from a normal slime pit. Ouch!

Share this post


Link to post

I was just thinking that after I noticed 5 / 10 years of doom links on the main page.

Share this post


Link to post

it just occurred to me that it's a little heartbreaking that I didn't complete any wads that are really very noteworthy before doomworld's 10th cacowards.

-ninja edit-

Share this post


Link to post
Captain Red said:

What Creative ways are there to say "Fuck yeah! Doom is AWESOME!"?

Carve "DOOM" into your forearm with a razor.

Share this post


Link to post

8 - number of weapons in DOOM.

I'm counting fist/berserk fist as the same thing and chainsaw as another weapon.

Technician said:

Carve "DOOM" into your forearm with a razor.


I think taking steroids and punching it in your forearm is better since the chainsaw would be too big? Hey, that's what the berserk pack must be :p

Share this post


Link to post

You do what that guy in Doom 3 did, cut your tongue in two halves with a scalpel and then carve Doom into your forearm with said scalpel.

Share this post


Link to post

Seven "normal" levels per episode.
Seven weapon slots.
Seven things you can shoot in shareware Doom (zombie, sergeant, imp, demon, spectre, baron of Hell, barrel).

Share this post


Link to post
Gez said:

shoot in shareware Doom (zombie, sergeant, imp, demon, spectre, baron of Hell, barrel).


Well eight if include the chainsaw secret in E1M2.

Share this post


Link to post

6: The number of levels John Romero created for Doom II.

@glenzinho: According to the Doom Wiki, the only ones that count as IWADs are 4-5, depending whether you count Registered Doom and Ultimate Doom as 1 or 2, and 5-6 if you consider also Shareware Doom and the French version (I assume we are not considering Hexen, Strife, etc.).

Share this post


Link to post

Yeah, I was counting the shareware and registered as separate iwads, because they are! Hmm, looking at the wiki I see it's a bit more complicated than that...

How about 6, the number of rockets it used to take me to kill a Baron before I learnt to do it in five.

Share this post


Link to post

6: The amount of items needed to get 100% items in E3M1: Hell Keep. (4 armor bonuses, 2 health bonuses)

Share this post


Link to post

6 levels before the first text screen in Doom II.
6 stand-alone games that spun off from the Doom engine (Heretic, Hexen, Strife, Chex Quest, Hacx, Doom 64)
6 volumes for the official Doom novels
6 levels from Plutonia retained in the PSX port
6 secret Doom levels designed by Id software (i.e.: not counting Final Doom, Master Levels, or the console ports)

Share this post


Link to post

On average:
6 bullets to kill an Imp,
6 shotgun shots to kill a Cacodemon,
6 SSG shots to kill a Baron,
6 plasma rifle shots to kill a Demon.

Share this post


Link to post

I think we're in 5 now?

5 enemies you can gib (zombieman, sergeant, chaingunner, imp, wolfenstein SS).

Share this post


Link to post
Zed said:

I think we're in 5 now?

5 enemies you can gib (zombieman, sergeant, chaingunner, imp, wolfenstein SS).

We really should be at 6. 5 days from now is December 9th, but Doom launched on December 10th.

Share this post


Link to post

OK, then I think we could say:

6 characters which can be gibbed (doomguy, zombieman, sergeant, chaingunner, imp, wolfenstein SS).

Share this post


Link to post

But if you count today, then it's 7. Also it kinda looks like people didn't count 9 at all.

So, here's a late 9.. there's 9 levels in one episode in Doom.

Share this post


Link to post
Shadow Hog said:

5 days from now is December 9th, but Doom launched on December 10th.


Perhaps they're secretly counting down to the 16th anniversary of Quake II.
One of the few "old games" that's younger than me >_>

Share this post


Link to post

6: There are six ways to die in Doom. Enemy fire, nukage (or lava), crushers, suicide rockets, telefragging, and shooting your own voodoo doll.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×