invictius Posted December 10, 2013 http://www-personal.umich.edu/~jimw/ClassicFPS/gzdoom/ Thought someone out there might like to know. 0 Share this post Link to post
Da Werecat Posted December 10, 2013 Photoshop filters - they make everything better. 0 Share this post Link to post
Jayextee Posted December 10, 2013 Yeah, I looked at the screenshot for Aliens TC and vomited a bit in my mouth. These may be high 'resolution', but they are by no means high in definition. GZDoom and other ports can already blur the shit out of Doom's graphics. Job done. Next! 0 Share this post Link to post
BaronOfStuff Posted December 10, 2013 GZDoom: Main Menu --> Options --> Display Options --> Texture Options --> High Quality Resize Mode: HQ4X Well there we go, looks like the renderer already manages that for us, and all without a load of shit artifacting across every texture and sprite. "Next!" indeed. 0 Share this post Link to post
invictius Posted December 10, 2013 BaronOfStuff said:GZDoom: Main Menu --> Options --> Display Options --> Texture Options --> High Quality Resize Mode: HQ4X Well there we go, looks like the renderer already manages that for us, and all without a load of shit artifacting across every texture and sprite. "Next!" indeed. and a high-end system can't even handle HQ4X. 0 Share this post Link to post
Jayextee Posted December 10, 2013 I don't know what you're talking about. I don't exactly have the best computer in the world, but like, here's HQ4x -- and the uncapped framerate still doesn't really dip below 35FPS. 0 Share this post Link to post
Clonehunter Posted December 10, 2013 Can't say I ever liked the way that screenshot looks. Prefer the pixels very much. Otherwise, those textures above were pretty much crap, yes. 0 Share this post Link to post
Jayextee Posted December 10, 2013 Seriously, I always stick the chunky pixels back on (save for grabbing that screen there). By choice, not limitation. I think the 'smoothing' actually obscures a lot of the definition in that pixel-level detail. 0 Share this post Link to post
Gez Posted December 10, 2013 I think HQnX looks nice on fonts. Sprites and textures, though... 0 Share this post Link to post
Devalaous Posted December 10, 2013 Yeah, I always remove that blurring. Hate it how its the default on GZDoom. 0 Share this post Link to post
Sp00kyFox Posted December 13, 2013 invictius said:and a high-end system can't even handle HQ4X. gzdoom doesn't work like an emulator. it doesn't need to perform the scaling algorithm 60 times a second but can do it only once for the sprites/textures, job done. no need for an high-end system. at least for sprites I created 3xBR upscales for all the iwads a while back. it outperforms hqNx easily and keeps more details. if someone is interested, here is the thread: 3xBR-noblend Sprite Upscales [Update 09/21/13] 0 Share this post Link to post
invictius Posted December 13, 2013 Jayextee said:I don't know what you're talking about. I don't exactly have the best computer in the world, but like, here's HQ4x -- and the uncapped framerate still doesn't really dip below 35FPS. Any other setting that could be affecting my frame rate? Like anisotropic filtering? (I only have that on 2x) 0 Share this post Link to post
invictius Posted December 13, 2013 Actually, check out my problem with performance here: http://www.doomworld.com/vb/source-ports/66566-jerkiness-with-texture-options-in-gzdoom/ 0 Share this post Link to post
bcwood16 Posted December 13, 2013 I use to like using these filters, but after some gameplay and then removing the filters I find I enjoy the original look much better. I agree pretty much with what Jayextee says you sort of lose the pixel definition. Bring on good quality 3D models!.....and in my opinion much faster and easier to work with...and possibly performance better then using blur filters...WIN WIN :) 0 Share this post Link to post
GreyGhost Posted December 13, 2013 Timeline - I knew that stuff looked familiar. 0 Share this post Link to post