DooMBoy Posted July 24, 2001 I play using the standard arrow keys, shift and alt controls. I have tried to play with the letters on the keyboard and I simply CANNOT get used to it. The same goes for the mouse, can't get used to it. 0 Share this post Link to post
deadnail Posted July 24, 2001 Well Doomboy I never liked the original Doom configs... so I ended up using a gamepad. Playing Duke3D with one wasn't too bad, I must've beaten the demo a hundred times with my generic 4 button gamepad. =P Then I DMd some guys and held my own... then I tried TeN with Duke and I got my fucking ass stomped. I emailed one of them and he said he was a 'mouser', and he sent me a link to a Marine's website. He went into great detail about how he set up Duke and I forced myself, over the course of about a week or so, to get used to his config so I could compete with him: Arrow Up = Walk forward Arrow Down = Walk backward Arrow Left = Strafe left Arrow Right = Strafe right Ctrl = Crouch Keypad 0 = Jump Mouse = Turning for fine aiming at a distance Mouse 1 = Fire Mouse 2 = Open Mouse 2 double clicked = Quick kick Mouse 3 = Mouse aim temp (not toggle) I played through Duke3D about six times like that... and by the end I could go through whole levels only getting hit by bullet weapons... and even then not that many. =) Circle strafing, even today, can beat out just about any AI that comes your way. Well, except for RUN IN ZIGZAG AND PUNCH THE FUCKER. For Blood I used mouse 2 as alt-fire and mouse 3 as open... there's not much aiming that needs to be done in a 2.5D game anyway. I didn't change this when I moved onto Half-Life and SoF... I merely made one change... I used the spacebar for reloading... so I could reach over and smack it without hunting down that 'r' key. That and keeping freelook on, of course. I beat both of those games with little trouble either... but after Half-Life, Unreal, SoF, Quake 2, UT, Quake 3, Blood 2.... and a bunch of other games I started getting sick of using this config. It's just not as comfortable as it could be, for instance, you have to slide the keyboard to the left. =) So, I fired up Unreal Tournament a few months back and did some botmatching for a few hours straight, forcing myself to get used to the WASD standard. After using the arrow keys (with left and right for strafing) for a while it just seemed like a natural progression. There are to big advantages to WASD over the arrow key mouser config. First and foremost, its much more comfortable during prolonged gaming sessions. Second, QE and R are well within reach. With your ringfiger on A and your first on D you don't have to worry about getting lost in that. =) If you want to hear about some really complex FPS configs, here is mine for both Undying and Soldier of Fortune: Soldier Of Fortune W = Walk forward S = Walk backward A = Strafe left D = Strafe right Shift = Duck Space = Jump Q = Cycle inventory E = Use inventory R = Reload Mouse = Freelook Mouse 1 = Fire Mouse 2 = Open Mouse 3 = Alt-Fire (there's not much use for this in SoF) Mouse wheel up = Weapon special 1 Mouse wheel down = Weapon special 2 With this I have the whole game in my easy control. The best part is I can use the wheel to zoom in and out with the sniper rifle! =) Undying W = Walk forward S = Walk backward A = Strafe left D = Strafe right Shift = Duck Space = Jump Q = Spell selection ring (tap for favorites) E = Weapon selection ring (tap for favorites) R = Weapon special (reload, switch modes) Mouse = Freelook Mouse 1 = Fire Mouse 2 = Spell Mouse 3 = Use inventory Mouse wheel up = Cycle inventory up Mouse wheel down = Cycle inventory down The only game that worries me, really, is Duke4Ever 'cuz it will introduce some new functions... like the 'Grab' key. I'll have to figure a way to do that one. =) Oh, and have you guys seen the previews for Max Payne? Oh man, I can't wait to hit the 'bullet time' button, do a Matrix roll down a hallway and pump lead into some asshole's face before he can even swing that uzi in front of him. =) 0 Share this post Link to post