jmickle66666666 Posted January 15, 2014 I was just chipping away at some simple textures for fun, and it's slowly turning into it's own game... LATEST https://dl.dropboxusercontent.com/u/8943931/games/2014/GRUT%20%285%29.pk3 It's still very early on, and requires GZDoom. Any feedback and suggestions are welcome, I'm just posting to keep a log, really. Screenshots, highest > newest (outdated quickly!) https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140422_203220.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140422_211401.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140415_205807.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140415_215437.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140415_215438.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140415_215443.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140320_204803.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140318_224605.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140318_173403.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140115_013539.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140115_013510.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140115_013604.png https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140115_013622.png 0 Share this post Link to post
dew Posted January 15, 2014 Awww, that moustachefall is so sweet. Keep on trucking, get a whole texture set in this style! 0 Share this post Link to post
Jayextee Posted January 15, 2014 It's cute, I like it. If you can keep the aesthetic consistent, looks like it'll be great. 0 Share this post Link to post
schwerpunk Posted January 15, 2014 Loving the Wind Waker aesthetic. Not so sure about the gun in the last two shots, but it all depends on what you're going for. 0 Share this post Link to post
scifista42 Posted January 15, 2014 Nice, it has a potential. With more textures of this aesthetics, an interesting world may be built. Just keep the style distinct enough from The Adventures of Square, would be my advice. 0 Share this post Link to post
jmickle66666666 Posted January 16, 2014 thanks for all the nice comments! The gun in the last couple of shots was a test weapon I tried out, but I think I'm going in a different direction for gameplay and will probably remove it. If I do end up having a pistol, I'll definitely redraw it. I hope I can come up with some good levels for it, too. I may end up asking if anyone else is interested in trying out some levels for it too, if you're interested. (I'll need some proper gameplay in before I do that though, haha) 0 Share this post Link to post
jmickle66666666 Posted January 26, 2014 https://dl.dropboxusercontent.com/u/8943931/gfx/2014/Screenshot_Doom_20140126_191101.png testing some planks, trying to come up with new ideas for textures to give me more room for level design 0 Share this post Link to post
brohanu Posted January 28, 2014 reminds me of Earthbound. looking forward to seeing what enemies show up. I'd also like to see some more dramatic lighting to make some of these more flat-looking screens more striking. 0 Share this post Link to post
jmickle66666666 Posted January 28, 2014 I wish I could get the diminished lighting the original software renderer had, but yeah more lighting will definitely improve things. I've been putting off enemies (for obvious reasons), I still need to come up with some designs. 0 Share this post Link to post
Antroid Posted January 28, 2014 That bow in the first four screenshots? I finally understood that it was a bow when I saw the gun in the other screenies. I genuinely assumed that it was a fishing rod at first. Probably because it looks so darn peaceful there. 0 Share this post Link to post
jmickle66666666 Posted January 28, 2014 next task: make a fishing rod. guess i already have the sprite haha i've already gotten rid of that gun, too 0 Share this post Link to post
joe-ilya Posted January 28, 2014 dew said:that moustachefall is so sweet. This is what I see everytime I see a waterfall in this TC, I think that you should give it twistier lines on the water falls, or it'll look like a moustache factory. Looks like a simple idea where it's all about nature, but there's a gun, will this have tech maps and realistic stuff of that sort? 0 Share this post Link to post
jmickle66666666 Posted January 28, 2014 no really, i'm getting rid of the gun. it's gonna be mostly wilderness/forest/rocks i think? we'll see how it goes 0 Share this post Link to post
Doominator2 Posted January 28, 2014 interesting, the textures aren't really my style but I like the creativity with the bow! 0 Share this post Link to post
Canofbacon Posted January 29, 2014 For some reason this reminds me of Stranded 2. 0 Share this post Link to post
jmickle66666666 Posted February 2, 2014 started working on a new track for this https://dl.dropboxusercontent.com/u/8943931/music/2014/darkforest3.mp3 0 Share this post Link to post
Boingo Posted February 2, 2014 slowly working on a TC I have been working on my TCs litterally for years. It doesn't matter how long it takes. It just matters that work continues and that you have fun doing it. 0 Share this post Link to post
MFG38 Posted February 3, 2014 I love the theme and aesthetic here. Reminds me of Zelda on the NES somehow. 0 Share this post Link to post
jmickle66666666 Posted March 18, 2014 still working on this whenever i get the inspiration to, haha started adding my first enemy to it: also new crossbow weapon 0 Share this post Link to post
Darch Posted March 18, 2014 The first enemy is Kenny from South Park? :D 0 Share this post Link to post
scifista42 Posted March 18, 2014 Looking sweet, both the weapon and the enemy. :) Do they animate already? 0 Share this post Link to post
jmickle66666666 Posted March 18, 2014 haha yeah its totally kenny the weapon is fully animated and functional, the enemy currently just runs around. I'm working on the attack/pain/death sprites right now. 0 Share this post Link to post
jmickle66666666 Posted March 18, 2014 WELL exciting news!! After the addition of my first enemy to the game, I decided to go ahead and make a (very) tiny level for people to play :) https://dl.dropboxusercontent.com/u/8943931/games/2014/GRUT%20%284%29.pk3 ends at the wood texture, the next couple of levels are the test levels i've been using. Compatible only with GZDoom as far as I'm aware, JUMPING IS LEGAL and encouraged. I play with WASD/Mouselook. Let me know what you guys think! EDIT: just checked and it works on ZDoom, but the textures get messed up since I'm using PNG textures. Zandronum/Skulltag don't work. 0 Share this post Link to post
Maes Posted March 18, 2014 For some reason it reminds me of Foreverhood. 0 Share this post Link to post
didy Posted March 18, 2014 pretty cool reduction, it's nice - artwork, waterfall in screen 4 needs a basain, imo 0 Share this post Link to post
Darch Posted March 19, 2014 Amazing. Great atmosphere and sense of exploration. Music was also very well chosen, except for grut03, the drums broke the naturalistic feeling of the environment at that one. I suppose you're still very beta, there are things to fix like the first weapon seems to be pointing below, some textures need to be aligned, this kind of polish. The Kenny enemy (:D) is great, his sounds are very fitting. Some ambient sounds of water, wind, leaves and birds will certainly improve the experience. Looks very promising, waiting for it. Keep up the good work :) 0 Share this post Link to post
jmickle66666666 Posted March 19, 2014 thanks for playing darch! super happy you enjoyed it this early on :) The music is my own, actually :O but I agree that track needs a rework/replacing. Ambient sounds is a great idea, I'll see what I can pull together. Thanks again! 0 Share this post Link to post
Darch Posted March 19, 2014 Oh that's an original soundtrack? Even better. You got some fine tunes there. 0 Share this post Link to post