Little Faith Posted June 1, 2002 How do you make a solid see-through wall without using any port-specific tricks? 0 Share this post Link to post
Fredrik Posted June 1, 2002 You mean such as a fence? (Create a 2s line, set its impassable flag) 0 Share this post Link to post
Little Faith Posted June 1, 2002 I,m not THAT newbie. It should be impervious to shooting and opaque from the other side as well. Just as though it was an ordinary section of wall. 0 Share this post Link to post
Fredrik Posted June 1, 2002 Okay... Create a normal sector for the wall. Set the sector's floor height to that of the ceiling (you may have to set it one unit lower or you'll get HOM). Make all the outer sides of the sector's lines refer back the sector itself instead of the surrounding sector. That should do it. 0 Share this post Link to post
Espi Posted June 1, 2002 Take a look at this, tho I'm not sure if I understood your plans correct. This map also has a battle and an exit so have fun. :P 0 Share this post Link to post
Espi Posted June 1, 2002 Fredrik said:Make all the outer sides of the sector's lines refer back the sector itself instead of the surrounding sector.That's not neccessary, only do that if the player will view this blocking sector from above it's floor level. 0 Share this post Link to post
Fredrik Posted June 1, 2002 I think it's better than leaving out the texture... 0 Share this post Link to post
Little Faith Posted June 1, 2002 Well, you did get me right. Thank you for being so newbie-friendly. 0 Share this post Link to post
Espi Posted June 1, 2002 Fredrik said:I think it's better than leaving out the texture... Well it doesn't really matter which is used as the end result is the same. 0 Share this post Link to post