DeathevokatioN Posted January 22, 2014 Awesome stuff mouldy... keep up the good work! 0 Share this post Link to post
spicyjack Posted January 23, 2014 Doom IRL. These are outside my office building. Every time I see them, I think of TLMP, or maybe a cross between TLMP and COLU. 0 Share this post Link to post
Fuzzball Posted January 23, 2014 Those actually look quite neat and would fit in a Doom wad nicely..if I wasn't being lazy right now I would give making them a go! 0 Share this post Link to post
The_MártonJános Posted January 23, 2014 Obsidian said:It's been too long since I've posted a picture. Link due to picture size. Well played between 128 and 192! (Y) 0 Share this post Link to post
Olympus Posted January 23, 2014 Working on a third episode map for TNT: Evilution. By far the most fun map I've ever made: http://i.imgur.com/OmTqcoD.png http://i.imgur.com/kILteRH.png With this map Im really trying to capture the TNT feeling of a dream like adventure. Gameplay will be paced similar to the original, with a relatively low monster count and tons of lower tier enemies. Let me know what you guys think. EDIT: sorry for giant images 0 Share this post Link to post
CorSair Posted January 23, 2014 Somehow, Ballistyx came in mind when I looked that last pic. 0 Share this post Link to post
Obsidian Posted January 23, 2014 Some more pictures. All of these are from an upcoming vanilla wad that I probably should have already finished should be coming soon. I think I was channeling Skillsaw in that last shot. 0 Share this post Link to post
Dutch Doomer Posted January 23, 2014 Started a new vanilla Doom map for E1M1, this might be a sequel to my other two Evil Unleashed maps. And my "Circle of Tyrants" map for E3M1, which is far from done. Lots of work to do... 0 Share this post Link to post
Chris Hansen Posted January 24, 2014 Time to join in on the fun. The first two screenshots are from Flay the obscene - Reversed. The first, original level of the series revamped and played backwards. Just a crazy idea I had today, perhaps something fun can come out of it: This screenshot is from a episode 2 map I'm almost done with. I look at it as sequel to "Rip it, tear it, smash it" so it'll probably be named something akin to that: 0 Share this post Link to post
The_MártonJános Posted January 24, 2014 Chris Hansen said:(...) revamped and played backwards. Short off: in early-mid 2011, when I didn't find enthusiasm in myself doing any work to Doomep47, I decided to have Vice Versa MAP19 the "redone and played-inverse" version of Doomep47 E4M9 (formerly E4M2), the map with a conception of starting off in a Hellish environment and then arriving at a base. The point is that I'm happy I'm not the only one doing weird things :) 0 Share this post Link to post
Chris Hansen Posted January 24, 2014 Awesome, Cell. Weird things and Doom go together like bread and butter. And, I had a sneaking suspicion that someone might had this idea before me. Ain't gonna stop me though! :) 0 Share this post Link to post
Tristan Posted January 24, 2014 If you don't press it, you will be stuck in this labyrinth for eternity, until you will be dead along with those who are buried. But are they dead, or simply sleeping? 0 Share this post Link to post
darkreaver Posted January 24, 2014 Chris Hansen said:Awesome, Cell. Weird things and Doom go together like bread and butter. And, I had a sneaking suspicion that someone might had this idea before me. Ain't gonna stop me though! :) I'm not sure if I get it. What exactly is it that you guys are doing? What's the weird thing? That E2 map looks cool. 0 Share this post Link to post
The_MártonJános Posted January 24, 2014 darkreaver said:I'm not sure if I get it. What exactly is it that you guys are doing? What's the weird thing? Doing a remake based on a certain level, only turning its progressing way around. Works well only on levels that have their starting and ending areas at the same weight of being grandiose. 0 Share this post Link to post
darkreaver Posted January 24, 2014 Cell said:Doing a remake based on a certain level, only turning its progressing way around. Works well only on levels that have their starting and ending areas at the same weight of being grandiose. Hmm, yeah I think I get it =) Like: Tech base with portal ----> ancient lands of gloom and doom Ancient lands of gloom and doom and a portal ----> tech base ? 0 Share this post Link to post
Rayziik Posted January 25, 2014 MAP 12, "Cenotaph". I was kinda disappointed on how flat this one turned out, and I may have gone a little overboard on the random lights hanging from the ceiling: Back to MAP11. 0 Share this post Link to post
Tristan Posted January 25, 2014 Rayzik said:http://imagizer.imageshack.us/v2/xq90/593/8bo1.jpg Could you smooth out the lighting gradient here so it's not so sudden a change of light-dark? Boom has a linedef special to keep the ceiling dark for this purpose. Same for the others actually 0 Share this post Link to post
mrthejoshmon Posted January 25, 2014 Dem lights... - I am finally getting there with my reworks and current maps and such: 0 Share this post Link to post
Avoozl Posted January 25, 2014 Rayzik said:MAP 12, "Cenotaph". I was kinda disappointed on how flat this one turned out, and I may have gone a little overboard on the random lights hanging from the ceiling: [images] Back to MAP11. Looks very interesting. 0 Share this post Link to post
Tristan Posted January 25, 2014 It is 11:35 at night, and I'd forgotten I'd hidden this demon in a 96-bright tomb in a corner. I was not pleased. 0 Share this post Link to post
Scypek2 Posted January 26, 2014 My second MAD megawad submission - turned out longer than I planned. The most scripted thing I've ever made (nevermind it's over 50% print functions:P ). Doesn't look good at all, though. But I post it anyway. 0 Share this post Link to post
valhallaist Posted January 27, 2014 Dutch Doomer said:Started a new vanilla Doom map for E1M1, this might be a sequel to my other two Evil Unleashed maps. And my "Circle of Tyrants" map for E3M1, which is far from done. Lots of work to do... Looks superb! I love a good hellish map. 0 Share this post Link to post
Sergeant_Mark_IV Posted January 29, 2014 darkreaver, don't you think the sky is too bright for this kind of lightning? It seems like you are trying to do some kind of twilight effect, but I still think you should increase the brightness a bit. 0 Share this post Link to post