neubejiita Posted February 10, 2014 Just made a good Quake map using Jackhammer. I am wondering what people think of this map. I just wish that Quake had static meshes so that you could add the cool lights instead of having to model light fixtures yourself. Anyway, at the bottom of this post there is a link to the WIP map for Quake. See what you think of this so far. http://imgur.com/9NU7IZ0 Hope to see many improvements in the next version. Texture application mode. http://i.imgur.com/Q21vVqI.png?1 My Quake map in progress. This editor really does work! http://i.imgur.com/1NNWiAe.jpg http://www.securitronlinux.com/files/john.zip Another new area I have added. Needs more detail though. http://i.imgur.com/XzQKFMS.jpg 0 Share this post Link to post
Jello Posted February 10, 2014 I'm going to sound like an ass, but I'll go ahead. The first room is just a simple box that takes a few minutes to build,repeating textures, and a few grunts, and is fullbright. The second area is better, but it's still just a larger box, with a few doorways,. And the lighting is completely off, there's a few lightsources and the rest is pitch black. And why is an enforcer in the same room as an ogre? But what it boils down to, is that these are just boxes, with an open area with a skybox. I'm definitely not saying quit, just keep practicing and building better levels. What you have is drawing brushes in a square area and asking people what they think. What you have is areas made in WorldCraft soon after the game was released, and could be made in a few minutes. Keep going with it if you like doing it, and if you have a passion for it then go with it. I'd love to see some great new Quake levels, but the pictures are just "I put together a floor brush, four wall brushes, and a ceiling brush". I just wouldn't put pictures of a box up for review. 0 Share this post Link to post
Deleted_Account Posted February 10, 2014 First and foremost that is a nice looking box. The squareness of it really captures the madness of Quake. The texturing and lighting details are fine. Keep up the good work champ, I'm looking forward to an entire episode replacement of this. 0 Share this post Link to post
neubejiita Posted February 10, 2014 This is only my first map. I am sure I could build something better next time. I wish there was a working site with more prefabs. All the ones that I tried were down. I just need to work on making non square rooms and corridors. 0 Share this post Link to post
Dutch Doomer Posted February 10, 2014 My first Doom map was a box too. The larger area definitely looks like an improvement, that tells me that your skills are improving. 0 Share this post Link to post
neubejiita Posted February 10, 2014 What about this new creation? This one is not a square box. This has a better design. http://www.securitronlinux.com/files/grotto.zip It just needs more lighting and of course more rooms. Here is the starting room. And there are no Enforcers mixed with otherworld monsters. http://i.imgur.com/BV5HcOt.jpg 0 Share this post Link to post
TwinBeast Posted February 10, 2014 Jello said:And why is an enforcer in the same room as an ogre? He's an ogre trainee. You should definitely put more lighting. Now I had to use fullbright to see anything. You could cut those walls in more sections vertically to have more textures and detail, or maybe not have so tall rooms. You should also know that quakeguy's step height is 18.. the floor details in the other level looked like there should have been some smaller steps to allow player get away from them without jumping. 0 Share this post Link to post
Dragonsbrethren Posted February 10, 2014 Seconding what everyone else said. These need a lot of work, but keep at it. 0 Share this post Link to post
neubejiita Posted February 15, 2014 http://www.securitronlinux.com/files/shoggoth.zip This is another map I am working on. I hope that you like this one better than my other two maps. I have less square boxy rooms in this one, bar the starting area. And there is a secret. 0 Share this post Link to post