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Da Doom Guy

Would like to make a map

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Hello, as I've searched and googled and watched videos, NOTHING seems to have helped me here...


What I want to do(one of these)

1: make a Warzone
or
2: edit an existing WAD to make a Warzone

how would I go about doing that?

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Da Doom Guy said:

Hello, as I've searched and googled and watched videos, NOTHING seems to have helped me here...


What I want to do(one of these)

1: make a Warzone
or
2: edit an existing WAD to make a Warzone

how would I go about doing that?

Doom in Hexen format in the program "Doombuilder" (I recommend Doombuilder 2) will alow you to place both hostile monsters and friendly marines which I suppose would make an excellent little battle.

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zzzornbringer said:

it would help if you could explain what a warzone is.



Warzone: a place where Two or more belligerent factions fight each other(in this case Marines of UAC and Demons of Hell)


as for Doom Builder 2 yes... I've tried it but the tutorials do not work...


guess I should have mentioned that one.

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Da Doom Guy said:

Warzone: a place where Two or more belligerent factions fight each other(in this case Marines of UAC and Demons of Hell)


as for Doom Builder 2 yes... I've tried it but the tutorials do not work...


guess I should have mentioned that one.


i use the zdoom udmf format for all my maps. i dunno the benefits but everything i want to do just works.

about the two factions. i would write a script that spawns monsters. use functions like "spawnspot". you can then use the "thing_hate" function to let the monsters attack each other.

http://zdoom.org/wiki/SpawnSpot

http://zdoom.org/wiki/Thing_Hate

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It is best to do some reading first in order to obtain some understanding what the basics of making maps are.
For example:

http://www.doomworld.com/idgames/?file=docs/editing/handbk21.zip
http://www.doombuilder.com/files/doombuilder1guide.pdf
http://www3.telus.net/kappesbuur/tutorials_listing_2.htm
http://zdoom.org/wiki/Tutorials



Many videos are available on Youtube, just enter a DOOM related term in the Search line.
Good video tutorials are those from

AlysiumX,
Chubzdoomer and
JaundiceJaun

More resources are the WIKIs

http://doomwiki.org/wiki/Entryway
http://zdoom.org/wiki/Main_Page

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I suggest you just get into general Doom mapping before diving into scripting... :P

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Joe667 said:

I suggest you just get into general Doom mapping before diving into scripting... :P


Quoted for great justice. Seriously, this can't be said enough.

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I was using Brutal Doom for the Marines and such so I was just placing tokens I didn't want to do anything special, just have like 10000 Imps and Demons vs 50000 Marines(exaggeration in numbers)


I didn't think I was doing much scripting if I planted objects?

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Joe667 said:

I suggest you just get into general Doom mapping before diving into scripting... :P


hm, yea, of course. it's all relative but doombuilder is so very easy to use. i mean, there are vertexes and there are lines that create sectors which are your rooms and stuff you put into rooms. it's like drawing with mspaint. :)

scripting is basic c++ which isn't too hard either. and, imho, especially in doom, scripting goes hand in hand with mapping. it makes things so much easier. don't manually put myriads of monsters in your map. spawn them in with a script. :)

when i started, the hard part was to find the buttons to do all of this. once i found the button that opened the script window, it was a piece of cake. :D of course, the zdoom wiki was of great help as well. you need to learn a few functions but actually using them, is so very easy.

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zzzornbringer said:

...is so very easy to use ...it's like drawing with mspaint ...isn't too hard either ...makes things so much easier ...it was a piece of cake ...is so very easy.


We are all very sorry for being dumbasses and I salute you for being so fucking awesome!

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