Da Doom Guy Posted March 14, 2014 Hello, as I've searched and googled and watched videos, NOTHING seems to have helped me here... What I want to do(one of these) 1: make a Warzone or 2: edit an existing WAD to make a Warzone how would I go about doing that? 0 Share this post Link to post
zzzornbringer Posted March 14, 2014 it would help if you could explain what a warzone is. 0 Share this post Link to post
mrthejoshmon Posted March 14, 2014 Da Doom Guy said:Hello, as I've searched and googled and watched videos, NOTHING seems to have helped me here... What I want to do(one of these) 1: make a Warzone or 2: edit an existing WAD to make a Warzone how would I go about doing that? Doom in Hexen format in the program "Doombuilder" (I recommend Doombuilder 2) will alow you to place both hostile monsters and friendly marines which I suppose would make an excellent little battle. 0 Share this post Link to post
Da Doom Guy Posted March 15, 2014 zzzornbringer said:it would help if you could explain what a warzone is. Warzone: a place where Two or more belligerent factions fight each other(in this case Marines of UAC and Demons of Hell) as for Doom Builder 2 yes... I've tried it but the tutorials do not work... guess I should have mentioned that one. 0 Share this post Link to post
zzzornbringer Posted March 15, 2014 Da Doom Guy said:Warzone: a place where Two or more belligerent factions fight each other(in this case Marines of UAC and Demons of Hell) as for Doom Builder 2 yes... I've tried it but the tutorials do not work... guess I should have mentioned that one. i use the zdoom udmf format for all my maps. i dunno the benefits but everything i want to do just works. about the two factions. i would write a script that spawns monsters. use functions like "spawnspot". you can then use the "thing_hate" function to let the monsters attack each other. http://zdoom.org/wiki/SpawnSpot http://zdoom.org/wiki/Thing_Hate 0 Share this post Link to post
Da Doom Guy Posted March 15, 2014 Okay, that's good, but I still do not know how to use Doom Builder... and the tutorials do not teach me either... 0 Share this post Link to post
Kappes Buur Posted March 15, 2014 It is best to do some reading first in order to obtain some understanding what the basics of making maps are. For example: http://www.doomworld.com/idgames/?file=docs/editing/handbk21.zip http://www.doombuilder.com/files/doombuilder1guide.pdf http://www3.telus.net/kappesbuur/tutorials_listing_2.htm http://zdoom.org/wiki/Tutorials Many videos are available on Youtube, just enter a DOOM related term in the Search line. Good video tutorials are those from AlysiumX, Chubzdoomer and JaundiceJaun More resources are the WIKIs http://doomwiki.org/wiki/Entryway http://zdoom.org/wiki/Main_Page 0 Share this post Link to post
Guest Unregistered account Posted March 16, 2014 I suggest you just get into general Doom mapping before diving into scripting... :P 0 Share this post Link to post
Jayextee Posted March 16, 2014 Joe667 said:I suggest you just get into general Doom mapping before diving into scripting... :P Quoted for great justice. Seriously, this can't be said enough. 0 Share this post Link to post
Da Doom Guy Posted March 16, 2014 I was using Brutal Doom for the Marines and such so I was just placing tokens I didn't want to do anything special, just have like 10000 Imps and Demons vs 50000 Marines(exaggeration in numbers) I didn't think I was doing much scripting if I planted objects? 0 Share this post Link to post
zzzornbringer Posted March 16, 2014 Joe667 said:I suggest you just get into general Doom mapping before diving into scripting... :P hm, yea, of course. it's all relative but doombuilder is so very easy to use. i mean, there are vertexes and there are lines that create sectors which are your rooms and stuff you put into rooms. it's like drawing with mspaint. :) scripting is basic c++ which isn't too hard either. and, imho, especially in doom, scripting goes hand in hand with mapping. it makes things so much easier. don't manually put myriads of monsters in your map. spawn them in with a script. :) when i started, the hard part was to find the buttons to do all of this. once i found the button that opened the script window, it was a piece of cake. :D of course, the zdoom wiki was of great help as well. you need to learn a few functions but actually using them, is so very easy. 0 Share this post Link to post
Chris Hansen Posted March 17, 2014 zzzornbringer said:...is so very easy to use ...it's like drawing with mspaint ...isn't too hard either ...makes things so much easier ...it was a piece of cake ...is so very easy. We are all very sorry for being dumbasses and I salute you for being so fucking awesome! 0 Share this post Link to post