Gifty Posted February 16, 2014 an_mutt said:And we're done. My map's so shit. Bricks and corridors. BRICKS AND CORRIDORS, PEOPLE. BIGBRIK1 is love. BIGBRIK1 is life. 0 Share this post Link to post
Phobus Posted February 16, 2014 We all know FIREBLU is why we're really here. 0 Share this post Link to post
scifista42 Posted February 16, 2014 So the truth has been confirmed once again: I'm a speedmapping antitalent. Let's call the map Evil Training. I chose E4 theme. Warning: The map, aside from being bland, is nearly impossible to complete. It's almost like a puzzle where your goal is just to survive. I rushed it towards the end, too, when only 10 minutes remained and I still had almost nothing in the blue door section. In the time dedicated to bugfixing, I removed some Barons in order to make a certain trap even possible. The map should be maxable, though. EDIT: The music is Wriggling Enmity from a game Albert Odyssey 2, I took it from here. 0 Share this post Link to post
Obsidian Posted February 22, 2014 Alright, time to start compiling. I need map names, I need formats and I need music credits. -Obsidian Name: Poof Factory Source port: Vanilla compatible Music "Ode to Joy" from MAP32 of S.T.R.A.I.N -Phobus Name: Woodchip Woodchip Source port: Limit removing Music: "DKC2 Enchanted Forest" by King Meteor -An_mutt Name: I would walk 10000 bricks Source port: Vanilla Music: "Miniboss" from Secret of Evermore -Alfonzo Name: Half-Fortress Source port: Vanilla Music: "Let's Go" by Bjorn A. Lynne. -Ribbiks Name: Shitwolf Source port: Boom compatible Music: "Flowing River" from Shining Force 3 -Xaser Name: Precursor Consortium Source port: Limit remving Music: "Stoptime" by Yafkak -Scifista42 Name: Evil Training Source port: Limit removing Music: "Wriggling Enmity" from Albert Odyssey 2 Alright! Now I have no excuse to procrastinate! Um...I'll get to compiling, shall I? 0 Share this post Link to post
Alfonzo Posted February 22, 2014 I believe I sent you a PM some days ago Obsidian, along with the update to the map. 0 Share this post Link to post
Obsidian Posted February 22, 2014 So you did: I thought something had slipped my mind. Added. Now all I need is the source port. 0 Share this post Link to post
an_mutt Posted February 22, 2014 Name: I Would Walk 10,000 Bricks Source Port: Vanilla Music: Secret of Evermore Miniboss 0 Share this post Link to post
scifista42 Posted February 22, 2014 My map is limit removing. And garbage, too. (Maybe it'd even be playable in vanilla, don't know, saying limit removing is safe.) 0 Share this post Link to post
Phobus Posted February 22, 2014 When attempting to play Woodchip Woodchip in Chocorenderlimits.exe to see if it met vanilla standards or not, the game bombed out to the desktop the second it loaded the map and just before it displayed anything. Presumably not vanilla, then! However, it works fine in prboom-plus, so we'll say limit removing. 0 Share this post Link to post
Ribbiks Posted February 23, 2014 info as requested: Shitwolf boom-compat "Flowing River" from the game Shining Force 3, sequenced by Miles V. 0 Share this post Link to post
Xaser Posted February 24, 2014 Derple. Here's mine, reformatted for Doom 2: http://static.angryscience.net/doom/xa-speed6.zip Name: Precursor Consortium Port: Limit-removing Music: "stoptime" by zan-zan-zawa-veia (yakfak) Short arena-ish thing. This one'll be expanded to something more substantial later on. Consider it a sneak-peek. :P 0 Share this post Link to post
Phobus Posted March 7, 2014 As you're bumping that MAYhem 2013 thread looking for a final release, Obsidian, what happened with this? :P 0 Share this post Link to post
Obsidian Posted March 8, 2014 "This" is currently lingering in a folder waiting for me to merge the texture lumps and strip off the buttload of unused textures. X-P I'll most likely get around to it before the next session, but if anyone else feels up to it I can PM them what I've got so far. 0 Share this post Link to post
Obsidian Posted March 20, 2014 Good grief, why did this take so long. Behold, the fabled compiled third session! Some believed it would never see the light of day, yet here it stands in all it's glory! *Cough* Let me know if there's any glitches in there before I upload it to IdGames. 0 Share this post Link to post
Ribbiks Posted March 20, 2014 my pipe textures were too cool to make it into the textures lump 0 Share this post Link to post
Obsidian Posted March 20, 2014 0_o One moment please. EDIT: Fixed. It seems that with whatever I do I always miss something. Every time. 0 Share this post Link to post
an_mutt Posted March 20, 2014 Hooray, it's here!! (I should point out that the text document says I didn't use the Alfonso treatment, when I actually did. :V) 0 Share this post Link to post
Obsidian Posted March 20, 2014 an_mutt said:Hooray, it's here!! (I should point out that the text document says I didn't use the Alfonso treatment, when I actually did. :V) I'll fix that before it gets uploaded. Good to know it wasn't just me and Alfonzy. :) 0 Share this post Link to post