Da Werecat Posted April 19, 2014 mrthejoshmon said:(Hint: A sequel is a continuation of a plot, not to ring as much new features in as possible) Well, we have Quake 2 with a totally unrelated plot. It wasn't an ideal sequel too, by the way: all monsters were shooting either projectiles or hitscans. Nothing new. But at least they added colored lighting and made all new models and textures. 0 Share this post Link to post
dew Posted April 19, 2014 OpenMaw said:If anything i'd say the Deathmatch is harmed by the SSG as it essentially makes it ten times easier to act like a grieving spawn killer. That's it, you couldn't leave well enough alone. I couldn't care less about your half-witted tirades, but then you had to say something entirely stupid like that. You're that bitch boy at the end of a FFA ladder board with 2 frags and 40 deaths, stubbornly trying to get a kill with the SG, because it's so superior and proper, aren't you. Newsflash: Doom DM is defined by the SSG, it can stand on its own or it balances out the superheavy arsenal. It's why we're still playing it. Save few very precious exceptions, non-SSG maps are boring and people avoid them. No one really wants to take pot shots at each other with the shotty, it's not much fun. If people listened to you, multiplayer Doom would be long dead. 0 Share this post Link to post
mrthejoshmon Posted April 19, 2014 Da Werecat said:Well, we have Quake 2 with a totally unrelated plot. It wasn't an ideal sequel too, by the way: all monsters were shooting either projectiles or hitscans. Nothing new. But at least they added colored lighting and made all new models and textures. Yeah, I said the wrong thing. What I meant to say was series and not story. 0 Share this post Link to post
TheCastle Posted April 20, 2014 Captain Red said:Where there any Doom 2 wads that set out to follow the spirit of the original doom's Level design? No Rest For The Living :) 0 Share this post Link to post
Marcaek Posted April 20, 2014 Hey, It's that castle guy! Stick around this time\make more wads :P 0 Share this post Link to post
Woolie Wool Posted April 21, 2014 Captain Red said:Where there any Doom 2 wads that set out to follow the spirit of the original doom's Level design? Yes, actually... 0 Share this post Link to post
TheCastle Posted April 21, 2014 Marcaek said:Hey, It's that castle guy! Stick around this time\make more wads :P I plan to actually :D 0 Share this post Link to post
Csonicgo Posted April 21, 2014 babo said:Especially compared to doom 1. When I first started doom 2, I was thinking it was a joke or a fan created map or something. First off WTF is with the music? It went from atmospheric, evil doom music to unfitting lounge music. The level design was mostly trash. Completely boring textures, no atmosphere, nothing. What happened? How did we go from doom to doom 2? Then what the hell are you here for? Delete Doom2 (and Doom) from your HDD and stop posting. 0 Share this post Link to post
Avoozl Posted April 21, 2014 Quake 2 was much more consistent than Quake 1. 0 Share this post Link to post
Koko Ricky Posted April 21, 2014 Consistency doesn't matter when your gameplay is pretty good, but could be awesome. Quake 1 was extremely inconsistent but has more replay value in the campaign. 0 Share this post Link to post
MajorRawne Posted April 21, 2014 Csonicgo said:Then what the hell are you here for? Delete Doom2 (and Doom) from your HDD and stop posting. This thread is entitled "Doom 2 is a terrible game", so his opinions are valid. Besides, half the currently active threads seem to be about Doom's music, and I agree Doom 2's music is significantly worse than the original game's. 0 Share this post Link to post
esselfortium Posted April 21, 2014 MajorRawne said:This thread is entitled "Doom 2 is a terrible game", so his opinions are valid. Besides, half the currently active threads seem to be about Doom's music, and I agree Doom 2's music is significantly worse than the original game's. Doom 2 had "Message For The Archvile", your argument is invalid :P 0 Share this post Link to post
Doominator2 Posted April 21, 2014 esselfortium said:Doom 2 had "Message For The Archvile", your argument is invalid :P Ya, ok DOOM II has a few good songs but DOOM had a great song on every level :P 0 Share this post Link to post
dg93 Posted April 21, 2014 Doominator2 said:Ya, ok DOOM II has a few good songs but DOOM had a great song on every level :P I agree to that! 0 Share this post Link to post
Da Werecat Posted April 21, 2014 Doominator2 said:Ya, ok DOOM II has a few good songs but DOOM had a great song on every level :P Especially Refinery. 0 Share this post Link to post
MajorRawne Posted April 21, 2014 When I first heard the Hangar music, I laughed my head off. But now I think of it with great affection. It's not so much the music from Ultimate Doom as it is the names of the tracks. Some of them are a bit silly. I like the Hell-themed music from Ultimate Doom. The only Doom 2 track I can think of that I almost like is the one from Inmost Dens (I think). EDiT: No it isn't, but it's one that is a bit similar, quite suspenseful. 0 Share this post Link to post
mrthejoshmon Posted April 21, 2014 Doom and Doom 2 both have great music but TNT has the best ;P 0 Share this post Link to post
RUSH Posted April 21, 2014 Not a terrible game, but certainly the weakest of the commercial id WADS. The SSG overpowers the berserk fists and original shotgun. Thankfully, the new monsters help balance the SSG and have subsequently extended the modding life of the game. I guess Doom 2 was more of an experimental expansion pack, albeit with poorer maps than the original. Overall, Doom 2 is still Doom and a blast to play. 0 Share this post Link to post
Doominator2 Posted April 21, 2014 RUSH said:Not a terrible game, but certainly the weakest of the commercial id WADS. The SSG overpowers the berserk fists and original shotgun. Thankfully, the new monsters help balance the SSG and have subsequently extended the modding life of the game. I guess Doom 2 was more of an experimental expansion pack, albeit with poorer maps than the original. Overall, Doom 2 is still Doom and a blast to play. I found Plutonia to be the worse, there were some interesting maps (like Map11) but overall it just felt like a map pack for doom 2 that didn't add anything new. 0 Share this post Link to post
Maldoror Posted April 22, 2014 Doom 2 was very bad level and atmosphere wise yes, except for a few shining moments like Dead Simple. The monsters were great though. It was a big letdown as a standalone game BUT it was an absolute goldmine for modding and it allowed the creation of many amazing Doom wads that made Doom what it is today. That's why I both hate and love Doom 2. On the other hand I really wish they toned down SSG a little. Doom 1 had great weapon balance - every situation asked for a particular weapon - but in Doom 2 we can basically solo everything with it. :( It's a fun weapon but still. 0 Share this post Link to post
RUSH Posted April 22, 2014 Maldoror said:Doom 2 was very bad level and atmosphere wise yes, except for a few shining moments like Dead Simple. The monsters were great though. It was a big letdown as a standalone game BUT it was an absolute goldmine for modding and it allowed the creation of many amazing Doom wads that made Doom what it is today. That's why I both hate and love Doom 2. On the other hand I really wish they toned down SSG a little. Doom 1 had great weapon balance - every situation asked for a particular weapon - but in Doom 2 we can basically solo everything with it. :( It's a fun weapon but still. It's overpowered I agree, but damn - it's just SO satisfying. BOOM *CLICK-CLICK-CLICK* 0 Share this post Link to post
Platinum Shell Posted April 22, 2014 RUSH said:BOOM *CLICK-CLECK-CLOCK* Fix'd 0 Share this post Link to post
dew Posted April 22, 2014 Maldoror said:Doom 1 had great weapon balance - every situation asked for a particular weapon - but in Doom 2 we can basically solo everything with it. :( Again with this argument? Does it stem from romantic memories or what? If you consider pistol starts, a rather surprising number of Doom2 maps either hide the SSG somewhere deep in the map, or don't place it at all! Go check, you'll be surprised and annoyed that you suddenly face mancos with the SG only (and how pace-breaking that is). Then you'll realize the SSG merely helps to keep the game as fast against mid-tier monsters as Doom was against low-tiers with the SG/CG combo. On the other hand, if you're talking about continuous play only, Doom faces the same issues as Doom2. That precious "weapon juggling" goes out of the window soon, because you get massively oversupplied. E1 becomes Chaingun: The Game, the ultimate weapon to neuter any existing threats sans the Barons. E2 and E3 gives you the same treatment with the Plasma Rifle. You only ever need to step down from these deathsticks to conserve ammo occassionaly, or show off with a rocket group kill. 0 Share this post Link to post
TheCastle Posted April 22, 2014 Honestly, after closely analyzing doom 2 for everything its worth I found that the most balancing destroying item in the game was the backpack. Nothing compares to what this item does to the games overall balance. I also don't view the super shotgun as being over powered unless you are death matching. A single point blank blast from the SSG can one shot someone from 200 200. On that note I don't view Dooms deathmatch to be ideal for balance to begin with. 1 Share this post Link to post
Platinum Shell Posted April 22, 2014 TheCastle said:A single point blank blast from the SSG can one shot someone from 200 200. Actually, it can't. The SSG's damage output is anywhere from 100-300, and, assuming the armor type the player is wearing is blue (absorbs 50% of all damage), then a blast of 300 points will leave a 200 200 player with 50 50. Still incredibly powerful though. 0 Share this post Link to post
vdgg Posted April 22, 2014 Oh, let's stop with this 100-300 HP range myth. 0 Share this post Link to post
Platinum Shell Posted April 22, 2014 vdgg said:Oh, let's stop with this 100-300 HP range myth. Hey man, bring it up with the wiki. 0 Share this post Link to post
dew Posted April 22, 2014 TheCastle said:Honestly, after closely analyzing doom 2 for everything its worth I found that the most balancing destroying item in the game was the backpack. Nothing compares to what this item does to the games overall balance. Amen! Without it, running out of ammo is a fairly quick process - the limit works particularly well for (wait for it) the SSG, of all things. Also if the following map isn't microscopic, chances are the carryovers won't ruin it. Spending 100 shells, however, is a pretty tedious process. The backpack limits only work well for the BFG, I'd say, and even that opinion might be clouded by watching the slaughter genre grow. I also don't view the super shotgun as being over powered unless you are death matching. A single point blank blast from the SSG can one shot someone from 200 200. On that note I don't view Dooms deathmatch to be ideal for balance to begin with. Overpowered relative to what? Keep in mind, it's impossible to reach that optimal 300dmg. Doom's lookup table of RNG values is fixed and pellet damage is added up in also fixed uninterrupted jumps, so you'll never hit all the high values. This histogram is closer to truth. In reality, anything over 200 (basically a maxed full hit) will get you an evil eye from the opponent, heh. SSG only really ruins CG and SG and those suck anyways. :) RL, PG and BFG can be considered even deadlier murdersticks. (Gorramt, I was ninja'd!) 0 Share this post Link to post
scifista42 Posted April 22, 2014 Backpack is great, and doesn't influence balance in a bad way IMO. I don't like to run out of ammo soon, when I've already saved up the ammo. Specially if saving up the ammo required a long time, effort (precise shooting), and struggling of using the particular weapon. It's the reasonable distribution of ammo what makes a good balance. Then, let the player manage his ammo however he wants to. 0 Share this post Link to post
MajorRawne Posted April 22, 2014 People can get through almost the entirety of Ultimate Doom with the shotgun and Doom 2 with the super shotty. There really isn't much need to bring out the high power weapons most of the time. It always seemed weird that in two hundred years' time when humans are beginning to learn interdimensional travel, their most useful weapons were developed and built in the 1800s-1900s. So much for antimatter, lasers, zero-point energy, super-advanced body armour, remote drones etc. 0 Share this post Link to post