Memfis Posted April 26, 2014 I played the first one a bit today, it was fun to get to the roof on map13 (maybe not 13, I'm talking about the subway one) and slay a lot of imps with teh bfg, and then on another map I was checking out various sports related locations like the bowling room, the pool, etc, that was also cool, and then on some hellish map at first I was running away from the monsters but then I found all weapons, got back to the monsters and kicked their asses, the green sphere helped some with that too. I hope kama sutra 2 will be ass good. 0 Share this post Link to post
Obsidian Posted April 26, 2014 Memfis said:I hope kama sutra 2 will be ass good. Well, I suppose we know what the Icon will be then. 0 Share this post Link to post
scifista42 Posted April 26, 2014 Assuming that Memfis's goal was (at least distantly, indirectly) to urge Gusta, somebody needs to point Gusta to this thread. As I've discovered, he doesn't visit Wads&Mods, only the Speed Demos subforum, mainly. Last time it was only thanks to me that he discovered that DWMegawad Club plays Kama Sutra. 0 Share this post Link to post
Memfis Posted April 26, 2014 Obsidian said:Well, I suppose we know what the Icon will be then. If you go through the random pics on their site you can find this, looks quite promising: 0 Share this post Link to post
Obsidian Posted April 26, 2014 "Promising" being a relative term of course. 0_o 0 Share this post Link to post
T-Rex Posted April 26, 2014 If only. Kama Sutra 2's probably neglected, which is a shame really, cause the original Kama Sutra is one of the greatest megawads I've ever played. It would be nice if someone could show Gusta or Method the thread, much like how I wished for Andy Johnsen or at least someone who is friends with him to show the Valley of Echoes thread I made. 0 Share this post Link to post
TendaMonsta Posted April 26, 2014 Been waiting for this wad since High School. It's ashame the authors are no longer active. 0 Share this post Link to post
Gusta Posted April 26, 2014 Do you, people, want to play it, even it's unfinished? It's cool to see still an interest about ks2 after those years. 0 Share this post Link to post
Demonologist Posted April 26, 2014 Even if you don't plan working on it anymore - you can always show the unfinished wad, or even release it as the final product. It's a common practice, perhaps it's sort of unpleasant, but at least people see something instead of seeing nothing at all. 0 Share this post Link to post
Memfis Posted April 26, 2014 I'd rather wait for the final release. As I've said here a few days ago, I kind of dislike demos\betas\etc. 0 Share this post Link to post
Demonologist Posted April 26, 2014 Let me remind you about Epic. It was planned to have 32 levels but in the end got only 5, so waiting for the 'full' version of it would take... like, eternity. Or Scythe X, for instance, I doubt it will ever be finished, but we still have 2 episodes released. I mean exactly the same here. If KS2 is still being worked on - it's fine, but if it's not and the interest is lost - there's no reason for further delays. That's how I see it. 0 Share this post Link to post
Memfis Posted April 26, 2014 Same here, if there is a slight chance that it will be done in the next 25 years or so then I can wait! 0 Share this post Link to post
Gusta Posted April 26, 2014 Man, I haven't worked on it for 3, maybe even 4 years. That's too much. (Time flies damn quickly when you get a job :-O) I agree with Demonologist, it would be pity if all those levels stays lost on my HDD forever. So I am going to make all almost finished maps at least playable (they have never been tested so much), fix some worst design flaws and then probably release this thing as some sort of public beta. 0 Share this post Link to post
Demonologist Posted April 26, 2014 You can still hire an internal team of playtesters, I'm sure you'll be able to get a lot of them in a very short time period. How many maps ready for release you've got, by the way? 0 Share this post Link to post
Gusta Posted April 26, 2014 In current beta there are 28 'almost finished - finished' maps, 5 very unfinished maps (33 alltogether) + I also have few maps aside that I already removed from the project. 0 Share this post Link to post
dew Posted April 26, 2014 The thing is, once playtesters say their thing... won't it be too much work for Gusta not to go drinking instead of fixing stuff? I've been waiting for a chance to playtest it for years and that slacker never did anything. :) 0 Share this post Link to post
Snakes Posted April 26, 2014 dew said:The thing is, once playtesters say their thing... won't it be too much work for Gusta not to go drinking instead of fixing stuff? I've been waiting for a chance to playtest it for years and that slacker never did anything. :) The temptation to just drink instead of fix is one that is overwhelming in its power. I know this from experience. 0 Share this post Link to post
Gusta Posted April 26, 2014 dew, I mailed you. And btw I don't drink. (almost :-)) 0 Share this post Link to post
Grain of Salt Posted April 26, 2014 Gusta said:Do you, people, want to play it, even it's unfinished? Y E S YES http://en.wikipedia.org/wiki/The_Yes_Album 999337777 http://www.youtube.com/watch?v=gd3C9aAupQI 0 Share this post Link to post
Demonologist Posted April 26, 2014 Gusta said:In current beta there are 28 'almost finished - finished' maps, 5 very unfinished maps (33 alltogether) + I also have few maps aside that I already removed from the project. Wow, you basically got the whole megawad done except for a few maps... 0 Share this post Link to post
Veinen Posted April 26, 2014 Well I'm definitely excited now. I was expecting like maybe 10-15 maps at most after your first post in the thread but 28... it's pretty much a full thing. If anything tangible comes out of this then massive thank you's to Memfis for starting this thread. 0 Share this post Link to post
SFoZ911 Posted April 26, 2014 Wow, 28 levels.. you got my attention buddy. 0 Share this post Link to post
j4rio Posted April 26, 2014 It was 28 for at least half a decade, I suppose. 0 Share this post Link to post
gun_psycho Posted April 26, 2014 I definitely wouldn't mind testing it out. I remember the original quite fondly. 0 Share this post Link to post
Demon of the Well Posted April 27, 2014 28 maps, that's practically a full WAD as it is (even if some of them need revisions). If you really won't feel right about it unless you have 32+, perhaps you could consider getting a 'special guest' or two of your choice to fill in the few remaining empty spots. Seems to have worked for some other recent sets that were stuck, and the audience usually looks upon this sort of thing as a pleasant bonus rather than as just a cheap stopgap measure. 0 Share this post Link to post
Gusta Posted April 27, 2014 Demon of the Well said:28 maps, that's practically a full WAD as it is (even if some of them need revisions). If you really won't feel right about it unless you have 32+, perhaps you could consider getting a 'special guest' or two of your choice to fill in the few remaining empty spots. Seems to have worked for some other recent sets that were stuck, and the audience usually looks upon this sort of thing as a pleasant bonus rather than as just a cheap stopgap measure. There already are 3 guest mappers. Firstly I try to polish gameplay for all 'almost finished' maps and then I'll think about what to do with missing maps. 0 Share this post Link to post
Memfis Posted April 27, 2014 Gusta said:There already are 3 guest mappers. Is Eternal one of them? :) I know he made a nice HR2 32 style map for you. p.s. Very glad that this thread actually had some effect, I wasn't even hoping for that, really, just made it as a joke because I was in a funny mood. and Plut: it's KAMA SUTRA dude! 0 Share this post Link to post
Devalaous Posted April 27, 2014 Surprised nobody suggested using slopes, for the most realistic <|> map yet 0 Share this post Link to post