Kloki38 Posted April 27, 2014 I want to ask, how i can rename skills in Doom 2. For example from I'm Too Young To Die to Novice. 0 Share this post Link to post
purist Posted April 27, 2014 In vanilla the names are a graphic. Open the IWAD in SLADE Find the graphic, make a note of the name Make a new graphic and save it with the same name Import the graphic into your PWAD using SLADE New graphic will replace the old one when you play the game 0 Share this post Link to post
scifista42 Posted April 27, 2014 ZDoom allows to define custom skills in MAPINFO. MAPINFO is a text based script and to insert it into your wad, you need SLADE3 anyway. If you want to simply rename the skill's name and not alter its behaviour, I recommend purist's solution. Because then, your skill name replacement will work in any port (not just ZDoom), and also, ZDoom custom skill names are written without a big first letter. 0 Share this post Link to post
Kloki38 Posted April 27, 2014 Ok, but this is for new custom skills. I only want to rename it. 0 Share this post Link to post
scifista42 Posted April 27, 2014 If you want to use the ZDoom method to simply rename the skill, you must also redefine it, no way around. 0 Share this post Link to post
40oz Posted April 27, 2014 I hope its clear that by doing it the way purist said (or anything else "the vanilla way") isn't wrong if the wad you're making is for zdoom. Maybe its because I'm more experienced with vanilla that the zdoon way seems unreasonably complicated in comparison. 0 Share this post Link to post
scifista42 Posted April 27, 2014 40oz said:Maybe its because I'm more experienced with vanilla that the zdoon way seems unreasonably complicated in comparison. That's a matter of opinion. A programmer will prefer working with a relatively short portion of text code, rather than messing with a graphic editor. ;) But the universality of graphic replacements makes for the ultimate advantage, I agree. 0 Share this post Link to post
Kappes Buur Posted April 28, 2014 40oz said:..... that the zdoon way seems unreasonably complicated in comparison. There is nothing unreasonable about it. If you simply make a new graphic, then you still have have the same difficulty level. And to change that for vanilla you would have to dig into DeHackEd. The elegant solution is the Skill definition for ZDoom. Not only will it change the name of the difficulty but alters the difficulty level in one easy step. Of course, learning to put it into action takes time. But, besides the ZDoom Wiki, there are many mods which show the way. For example: Project MSX. 0 Share this post Link to post