joe-ilya Posted June 4, 2014 Finally finished to design 1024abc! To see the hell maps look below. 1024abc is a speedmap megawad designed with a 1024x1024 letter in the middle with gameplay in/on/around it. http://www.doomworld.com/idgames/?file=levels/doom2/megawads/1024abc.zip There's a bug with the brick stairs at MAP14 because DB2 decided to remove them somewhy. 0 Share this post Link to post
scifista42 Posted June 4, 2014 I am *not* going to become a playtester, just wanted to give a suggestion: When giving names to the maps, don't use just A, B, C, but put one-word names that start with the respective letter. It will be more interesting. Otherwise I can only say that I've seen many screenshots of your maps in the picture thread, and well, the maps won't be an example of extra quality design (simplicity, wild angles, garishness, typical joe-ilya features), but they might be eventually interesting to try out. To tell you straight what I think, you could already try to move on a "higher" level of design (without exaggerated wild angles and garish texture choices and with more rational structure), but it's definitely good that you make maps you like to make. 0 Share this post Link to post
joe-ilya Posted June 4, 2014 scifista42 said:I am *not* going to become a playtester, just wanted to give a suggestion: When giving names to the maps, don't use just A, B, C, but put one-word names that start with the respective letter. It will be more interesting. I know. Added map names. 0 Share this post Link to post
scifista42 Posted June 4, 2014 joe-ilya said:I know. Added map names. Nice. You didn't make them up right now, you had them prepared, right? :) 0 Share this post Link to post
Cacatou Posted June 4, 2014 Have got some free time so why not? I'll playtest. 0 Share this post Link to post
joe-ilya Posted June 4, 2014 Cacatou said:Have got some free time so why not? I'll playtest. Cool! I'll PM you for now. Report for bugs and stuff. EDIT : Did you get it? 0 Share this post Link to post
Fellowzdoomer Posted June 4, 2014 Ill playtest!... But in turn, can you playtest m ylatest creation? Are they vanilla flavored or do they go out with a boom? 0 Share this post Link to post
Tarnsman Posted June 4, 2014 I like how for C, E, J and L you couldn't even be bothered to come up with a word that began with those letters. In Lifts is also a big cop out. 0 Share this post Link to post
Shanoa Posted June 4, 2014 joe-ilya said: MAP03 : C trench MAP05 : E shelf MAP10 : J cave MAP13 : L trench Claustrophobic trenches Eastern Shelf I'd use L something else other than trench again. 0 Share this post Link to post
Jaxxoon R Posted June 5, 2014 Take any you like: Abstraction, Bible, Craw, Depot Base, Eradicator's Shelf, Fenced In, Gnarled Twins, Helipad, Impasse, Jaguar, Skipper, Command Keentrol, Lesion, Mount Pain II, Necro-Bridge, Oaughtcha, Patched Around, Quarries, Rustwalk, Skip, The Secret Skip 0 Share this post Link to post
joe-ilya Posted June 5, 2014 Fellowzdoomer said:Ill playtest!... But in turn, can you playtest m ylatest creation? Are they vanilla flavored or do they go out with a boom? You're added to the list. I'll PM you after I finish doing MAP21. What's that? Can you PM it to me? I don't know what it is. They're vanilla. 0 Share this post Link to post
joe-ilya Posted June 5, 2014 Keyboard_Doomer said:Willing to playtest. Alright, you're added to the list. I'll PM you. 0 Share this post Link to post
joe-ilya Posted June 6, 2014 MAP22 Gonna add an item for vanilla compability. 0 Share this post Link to post
Suitepee Posted June 7, 2014 Surprisingly, I'm actually half-tempted to try out this megawad sometime when it's finished. I'd like to see if joe-ilya's "hyperactive clusterfuck" style has some merit over the course of a megawad or not.... 0 Share this post Link to post
joe-ilya Posted June 8, 2014 Suitepee said:Surprisingly, I'm actually half-tempted to try out this megawad sometime when it's finished. I'd like to see if joe-ilya's "hyperactive clusterfuck" style has some merit over the course of a megawad or not.... It's a hyperactive clusterfuck on UV, on HMP it's normal. MAP24 0 Share this post Link to post
Tango Posted June 9, 2014 pretty neat idea, looks like some really interesting layouts haha. you considering replacing the skies? 0 Share this post Link to post
joe-ilya Posted June 10, 2014 Tango said:pretty neat idea, looks like some really interesting layouts haha. you considering replacing the skies? Only SKY2, I don't plan on putting any other skies, but if you asked it means you want to contribute some? MAP27 0 Share this post Link to post
Keyboard_Doomer Posted June 11, 2014 Fellowzdoomer said:I can't pass level 4 lol Use lower difficulty, then. It's possible that there are some bugs in lower difficulties that don't occur in higher ones but will go unnoticed since everyone wants to either play UV or ragequit. 0 Share this post Link to post
Keyboard_Doomer Posted June 11, 2014 Fellowzdoomer said:Is there a skill lower than ITYTD? Actually, there is :D 0 Share this post Link to post
joe-ilya Posted June 13, 2014 Finished the megawad, can anyone here upload it to IDgames? Download at OP. 0 Share this post Link to post
Memfis Posted June 13, 2014 Uploaded, now expect an e-mail from Ty asking for verification. (or you can mail him first to speed-up the process) 0 Share this post Link to post